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Eliminating darkvision from most races
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<blockquote data-quote="CapnZapp" data-source="post: 7001710" data-attributes="member: 12731"><p>Well, I don't exactly consider it a heavily minmaxing sophisticated powerplay to realize that if you want to sneak around in the dark, that it, you know, helps if you can see your way... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Again, that doesn't mean there's necessarily something wrong with, say, in an all-human campaign to pick the Rogue class. One would only hope that campaign would lean towards the classical daytime, outdoors humanocentric campaign, that's all. A campaign where the occasional dungeon is helpfully supplied with continual flames every twenty yards. And so on. That's actually not far-fetched at all. Lots of campaigns are based on the assumption that things are more fun if there is light.</p><p></p><p>It just means that to me, it's more a case of being a bit naive or newbie to pick a human scout and expect to do well in locales that are predominantly completely dark. </p><p></p><p>So ask your DM. Will the campaign prominently feature kobold warrens, goblin caves and subterreanean passages. Is the DM more like me, thinking "realistically" about light sources? Pick a race with darkvision. </p><p></p><p>Otherwise, you'll be fine.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7001710, member: 12731"] Well, I don't exactly consider it a heavily minmaxing sophisticated powerplay to realize that if you want to sneak around in the dark, that it, you know, helps if you can see your way... ;) Again, that doesn't mean there's necessarily something wrong with, say, in an all-human campaign to pick the Rogue class. One would only hope that campaign would lean towards the classical daytime, outdoors humanocentric campaign, that's all. A campaign where the occasional dungeon is helpfully supplied with continual flames every twenty yards. And so on. That's actually not far-fetched at all. Lots of campaigns are based on the assumption that things are more fun if there is light. It just means that to me, it's more a case of being a bit naive or newbie to pick a human scout and expect to do well in locales that are predominantly completely dark. So ask your DM. Will the campaign prominently feature kobold warrens, goblin caves and subterreanean passages. Is the DM more like me, thinking "realistically" about light sources? Pick a race with darkvision. Otherwise, you'll be fine. [/QUOTE]
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Eliminating darkvision from most races
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