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Eliminating darkvision from most races
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<blockquote data-quote="Uller" data-source="post: 7003044" data-attributes="member: 413"><p>I was in the infantry. I've used nightvision while entering dark places that potentially contained people that wanted to kill me or my brothers. Having the ability to see at least something without relying no lights vs having to go in with lights that everyone can see are two very very different propositions. </p><p></p><p>I'm DMing OotA right now. We have one PC and one NPC without darkvision. They rely on a light spell and that substantially affects decisions the party makes while exploring dark places. Not trying to be derogatory here but it seems like that should be self evident.</p><p></p><p>In fact, when my players made their PCs, I strongly encouraged them toward surface dwellers without darkvision or at least with only 60' of it. This changed the nature of the game.</p><p></p><p>So, I'm sorry...trying to argue that the OP doesn't understand darkvision and is just playing it wrong seems a bit off to me.</p><p></p><p>Edit: And to clarify, I think pointing out what you pointed out above is fine. But the way dark vision works (darkness is like dim light) has been pointed out several times. What I think is off (or maybe I'm misunderstanding) is some folks seem (to me) to be arguing that you can still run a "scary" exploration of dark places with darkvision just the way it is. Experience and simple logic tells me otherwise. Going into a cave full of monsters and having to rely on a light source to even be able to move vs being able to go in and have the light source optional depending on circumstances are two vastly different experiences. Go into the darkest room you can find. Make it darker. Drop 5 dice on the floor from 3' off the ground then try to find them. Now allow just enough light that you can make out shapes and contrasts and repeat...no increase the light enough that you can read the dice. That's the difference between darkness, dim-light and bright light. The three are very different and require different approaches to solving the very simple and safe exercise of finding dice.</p></blockquote><p></p>
[QUOTE="Uller, post: 7003044, member: 413"] I was in the infantry. I've used nightvision while entering dark places that potentially contained people that wanted to kill me or my brothers. Having the ability to see at least something without relying no lights vs having to go in with lights that everyone can see are two very very different propositions. I'm DMing OotA right now. We have one PC and one NPC without darkvision. They rely on a light spell and that substantially affects decisions the party makes while exploring dark places. Not trying to be derogatory here but it seems like that should be self evident. In fact, when my players made their PCs, I strongly encouraged them toward surface dwellers without darkvision or at least with only 60' of it. This changed the nature of the game. So, I'm sorry...trying to argue that the OP doesn't understand darkvision and is just playing it wrong seems a bit off to me. Edit: And to clarify, I think pointing out what you pointed out above is fine. But the way dark vision works (darkness is like dim light) has been pointed out several times. What I think is off (or maybe I'm misunderstanding) is some folks seem (to me) to be arguing that you can still run a "scary" exploration of dark places with darkvision just the way it is. Experience and simple logic tells me otherwise. Going into a cave full of monsters and having to rely on a light source to even be able to move vs being able to go in and have the light source optional depending on circumstances are two vastly different experiences. Go into the darkest room you can find. Make it darker. Drop 5 dice on the floor from 3' off the ground then try to find them. Now allow just enough light that you can make out shapes and contrasts and repeat...no increase the light enough that you can read the dice. That's the difference between darkness, dim-light and bright light. The three are very different and require different approaches to solving the very simple and safe exercise of finding dice. [/QUOTE]
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