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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the Track feat
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3039254" data-attributes="member: 20805"><p>Because its not the feat being called into question, its the Ranger's ability to excell as the wilderness survival guy. Current rules mean you either need a Ranger or someone to expend a feat in order to follow difficult tracks....</p><p> Just as you need a Rogue to Open Locks. The difference is that Open locks is simply declared off-limits to other classes while track is not.</p><p></p><p> So, if you allow everyone to follow difficult tracks based on skill points invested, how do you keep the Ranger as the wilderness survival guy?</p><p></p><p>Sean's idea of adding a penalty to tracking attempts over DC 10 is, IMHO, the cleanest way to accomplish this. If you haven't gone over to read his article I would suggest doing so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3039254, member: 20805"] Because its not the feat being called into question, its the Ranger's ability to excell as the wilderness survival guy. Current rules mean you either need a Ranger or someone to expend a feat in order to follow difficult tracks.... Just as you need a Rogue to Open Locks. The difference is that Open locks is simply declared off-limits to other classes while track is not. So, if you allow everyone to follow difficult tracks based on skill points invested, how do you keep the Ranger as the wilderness survival guy? Sean's idea of adding a penalty to tracking attempts over DC 10 is, IMHO, the cleanest way to accomplish this. If you haven't gone over to read his article I would suggest doing so. :) [/QUOTE]
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Eliminating the Track feat
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