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Eliminating the Track feat
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<blockquote data-quote="ValhallaGH" data-source="post: 3049773" data-attributes="member: 41187"><p>Actually, it would be Knowledge Geography and Local for the extra information. Hobgoblins are a type of humanoid. Though most GMs I've seen in action, including myself, tend to hand out such a information on a very successful tracking check.</p><p></p><p>Not really. Before I introduced a lot of houserules, I had the party track some escaping bandits (that I wanted them to track) by using Search to locate tracks and if they did well enough then I told them the direction they thought the tracks went in. Because it fit my plot.</p><p>As has been said, tracking is usually a plot device and DMs make it happen irregardless of the rules.</p><p> Clearly defined? After the wizard's long skirt, the warrior's muddy boots and the cleric's 290 pounds of armor and magical paraphanalia have all entered the room over the tracks <em>and</em> the rogue in question has crossed over them twice? Wow, those are some solid tracks you have there on you random stone floor.</p><p>Am I making a mountain out of a mole hill? Maybe. But is my point legitimate? Yes.</p><p></p><p>As a side note, I would like to point out that neither of us is happy with how the basic d20 track feat works so we changed the rules. We chose different paths, and are basically happy with our choices, so what is really going on is that we are debating the merits of our various methods.</p><p></p><p>One solution that just occurred to me is to allow tracking with either the Search or the Survival skill. That eliminates your "But... He can find the tracks. Why can't he follow them!?" and my "Why do wilderness folks <em>have</em> to be good at finding traps and treasure when all they want is to hunt things?" complaint. Seems like a very elegant compromise that increases ease of play and restores suspension of disbelief.</p><p></p><p>P.S. I still disagree with increasing tracking DCs for all the reasons I've already mentioned.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3049773, member: 41187"] Actually, it would be Knowledge Geography and Local for the extra information. Hobgoblins are a type of humanoid. Though most GMs I've seen in action, including myself, tend to hand out such a information on a very successful tracking check. Not really. Before I introduced a lot of houserules, I had the party track some escaping bandits (that I wanted them to track) by using Search to locate tracks and if they did well enough then I told them the direction they thought the tracks went in. Because it fit my plot. As has been said, tracking is usually a plot device and DMs make it happen irregardless of the rules. Clearly defined? After the wizard's long skirt, the warrior's muddy boots and the cleric's 290 pounds of armor and magical paraphanalia have all entered the room over the tracks [i]and[/i] the rogue in question has crossed over them twice? Wow, those are some solid tracks you have there on you random stone floor. Am I making a mountain out of a mole hill? Maybe. But is my point legitimate? Yes. As a side note, I would like to point out that neither of us is happy with how the basic d20 track feat works so we changed the rules. We chose different paths, and are basically happy with our choices, so what is really going on is that we are debating the merits of our various methods. One solution that just occurred to me is to allow tracking with either the Search or the Survival skill. That eliminates your "But... He can find the tracks. Why can't he follow them!?" and my "Why do wilderness folks [i]have[/i] to be good at finding traps and treasure when all they want is to hunt things?" complaint. Seems like a very elegant compromise that increases ease of play and restores suspension of disbelief. P.S. I still disagree with increasing tracking DCs for all the reasons I've already mentioned. [/QUOTE]
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Eliminating the Track feat
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