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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Elite Monster Template
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<blockquote data-quote="lichmaster" data-source="post: 8980603" data-attributes="member: 6683330"><p>I see what you mean. I think there are two different philosophies: you either balance against the total output, or you try to keep a balance on a "per round" basis.</p><p></p><p>If you balance against the total output you could have a monster that deals very high damage for a round only (for likely TPKs), or very low damage for many rounds (for relatively boring encounters).</p><p></p><p>The "per round" balance is a bit trickier, but also considers that bursts of damage are impactful. Since the amount of healing one can receive is always on a "per round" basis (healing requires actions on the PC side), if you keep the damage the same as before, due to healing it will have a less significant impact.</p><p></p><p>To have a "strict" comparison, one should have an elite with 2x the HP that strikes 2x as hard, and once bloodied reverts to a normal monster. This would be equivalent to having 2 identical monsters and focusing all damage on one until it's taken out.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8980603, member: 6683330"] I see what you mean. I think there are two different philosophies: you either balance against the total output, or you try to keep a balance on a "per round" basis. If you balance against the total output you could have a monster that deals very high damage for a round only (for likely TPKs), or very low damage for many rounds (for relatively boring encounters). The "per round" balance is a bit trickier, but also considers that bursts of damage are impactful. Since the amount of healing one can receive is always on a "per round" basis (healing requires actions on the PC side), if you keep the damage the same as before, due to healing it will have a less significant impact. To have a "strict" comparison, one should have an elite with 2x the HP that strikes 2x as hard, and once bloodied reverts to a normal monster. This would be equivalent to having 2 identical monsters and focusing all damage on one until it's taken out. [/QUOTE]
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