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Elves & Eladrin Beware, Thri-Kreen are Hunting in 4e
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<blockquote data-quote="wherwrthal" data-source="post: 4641634" data-attributes="member: 60728"><p>Maximus made the same argument.</p><p>I just think that giving them an extra pair of arms when every other race has two makes them overpowered. Along with the poison (they would be only the second race so far that has an offensive racial ability) I can't think of why I would want to play anything but a thri-kreen. Similarly the natural armor, also a staple in Athas. </p><p></p><p>When they were designing them for 2e they really created a powerhouse. During our gaming sessions I didn't want to play anything but a Kreen becouse of the obvious advantages. My brother a more flavor player usually picked the Mul, but he's always been more of an actor than a powergamer.</p><p></p><p>I'm trying to keep with the philosophy expressed by the 4e designers. Especially of note are their comments in the Warforged article in Dragon 366(?) when they discussed the nerfing of Mr. Baker's creation.</p><p></p><p>They made some vaild points and I try to reflect those points when designing races in creating homebrews. </p><p></p><p>Maximus and I post them here to get feedback, before we try them out in game.</p><p></p><p>While I would love to give them access to all four arms I can't think of a way to keep them and not make them uber-powerful-killing machines with extra actions.</p><p></p><p>That was why I included the Agility Racial Ability, instead of the use of four arms, I guess.</p></blockquote><p></p>
[QUOTE="wherwrthal, post: 4641634, member: 60728"] Maximus made the same argument. I just think that giving them an extra pair of arms when every other race has two makes them overpowered. Along with the poison (they would be only the second race so far that has an offensive racial ability) I can't think of why I would want to play anything but a thri-kreen. Similarly the natural armor, also a staple in Athas. When they were designing them for 2e they really created a powerhouse. During our gaming sessions I didn't want to play anything but a Kreen becouse of the obvious advantages. My brother a more flavor player usually picked the Mul, but he's always been more of an actor than a powergamer. I'm trying to keep with the philosophy expressed by the 4e designers. Especially of note are their comments in the Warforged article in Dragon 366(?) when they discussed the nerfing of Mr. Baker's creation. They made some vaild points and I try to reflect those points when designing races in creating homebrews. Maximus and I post them here to get feedback, before we try them out in game. While I would love to give them access to all four arms I can't think of a way to keep them and not make them uber-powerful-killing machines with extra actions. That was why I included the Agility Racial Ability, instead of the use of four arms, I guess. [/QUOTE]
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