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Elves without racism [+]
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<blockquote data-quote="Mephista" data-source="post: 9164130" data-attributes="member: 6786252"><p>Classes are important because they help create a more balanced game without the need for white tower, system-mastery based gaming. That creates a level of buy in and investments that you don't get with just looking over several feats. </p><p></p><p>Classes grow with level, species do not. We already have level 1 feats being offered. Removal of species doesn't really have an effect on the gameplay experience. Removal of classes very much would. </p><p></p><p>There are numerous games that have toyed with going classless, and with going species-less. In general, the modern trend is to keep the former, but do away with the latter. The two are not equivalent, there's no way to pretend they are. </p><p></p><p>Classes make the game easier to deal with from a mechanical perspective for developers, DMs and new players alike. They provide clear archetypes and class fantasies. Species (or whatever the local word is) does not offer mechanical ease, and the closest thing they have to an associated trope / fantasy is a relationship to a specific class. It doesn't help when monsters like dragons or devils can be best represented by the right subclass as well.</p><p></p><p>Wanting to keep species because "That's the way its always been done" is a thing, but its not like there's any real advantage to it other than vibes.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9164130, member: 6786252"] Classes are important because they help create a more balanced game without the need for white tower, system-mastery based gaming. That creates a level of buy in and investments that you don't get with just looking over several feats. Classes grow with level, species do not. We already have level 1 feats being offered. Removal of species doesn't really have an effect on the gameplay experience. Removal of classes very much would. There are numerous games that have toyed with going classless, and with going species-less. In general, the modern trend is to keep the former, but do away with the latter. The two are not equivalent, there's no way to pretend they are. Classes make the game easier to deal with from a mechanical perspective for developers, DMs and new players alike. They provide clear archetypes and class fantasies. Species (or whatever the local word is) does not offer mechanical ease, and the closest thing they have to an associated trope / fantasy is a relationship to a specific class. It doesn't help when monsters like dragons or devils can be best represented by the right subclass as well. Wanting to keep species because "That's the way its always been done" is a thing, but its not like there's any real advantage to it other than vibes. [/QUOTE]
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