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<blockquote data-quote="Nonlethal Force" data-source="post: 2772100" data-attributes="member: 35788"><p>[Sblock]OOC: I'm running time in "loose" combat rounds. Meaning ... as long as the enemy is far enough away to be seen by anyone in the party I'm going to advance time in rounds but it is not necessary for everyone to post. Don't feel like anyone is being shorted out of combat rounds. If there is a prepatory spell or something else (like healing Yavarin) that the party wants done, that can be posted at any time as well. If the party ever catches up to their enemy - I'll switch to customary initiative absed rounds like we are all familiar with.[/Sblock]</p><p></p><p>As the party creeps forward another 30' or so, still nothing alive comes into view except for the customary bunch of spiders and centipedes. There does appear to be a side tunnel ahead to the left, and it looks to be only a matter of feet beyond where Yavarin was originally struck.</p><p></p><p><span style="color: MediumTurquoise">Geeo, Yavarin:</span></p><p>[Sblock]The ability to focus ahead with their ears guides Geeo and Yavarin to an unusual sound up ahead. It is quite difficult to make out at this distance, but the sound does appear to be coming from the side tunnel that shoots off to the left. However, with the clinking of armor and the thumping of feet along the ground it is hard to tell for sure what the sound is at this distance.[/Sblock]</p><p></p><p><span style="color: MediumTurquoise">Cassient, Yavarin:</span></p><p>[Sblock]The lowlight vision allows Cassient and Yavarin to see a bit further down the tunnel than the rest of the party. There still is no adversary within view, but the tunnel definitions are more visible. The tunnel that juts off to the left leaves at a 90 degree angle and appears to be about as wide as the current tunnel - 10 feet. There is no light coming from the direction of the side tunnel.[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2772100, member: 35788"] [Sblock]OOC: I'm running time in "loose" combat rounds. Meaning ... as long as the enemy is far enough away to be seen by anyone in the party I'm going to advance time in rounds but it is not necessary for everyone to post. Don't feel like anyone is being shorted out of combat rounds. If there is a prepatory spell or something else (like healing Yavarin) that the party wants done, that can be posted at any time as well. If the party ever catches up to their enemy - I'll switch to customary initiative absed rounds like we are all familiar with.[/Sblock] As the party creeps forward another 30' or so, still nothing alive comes into view except for the customary bunch of spiders and centipedes. There does appear to be a side tunnel ahead to the left, and it looks to be only a matter of feet beyond where Yavarin was originally struck. [COLOR=MediumTurquoise]Geeo, Yavarin:[/COLOR] [Sblock]The ability to focus ahead with their ears guides Geeo and Yavarin to an unusual sound up ahead. It is quite difficult to make out at this distance, but the sound does appear to be coming from the side tunnel that shoots off to the left. However, with the clinking of armor and the thumping of feet along the ground it is hard to tell for sure what the sound is at this distance.[/Sblock] [COLOR=MediumTurquoise]Cassient, Yavarin:[/COLOR] [Sblock]The lowlight vision allows Cassient and Yavarin to see a bit further down the tunnel than the rest of the party. There still is no adversary within view, but the tunnel definitions are more visible. The tunnel that juts off to the left leaves at a 90 degree angle and appears to be about as wide as the current tunnel - 10 feet. There is no light coming from the direction of the side tunnel.[/Sblock] [/QUOTE]
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