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Elysium Squad RG Thread
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<blockquote data-quote="engrishonly" data-source="post: 2716773" data-attributes="member: 38460"><p>Eva of the Lilies</p><p>Human Fighter 4</p><p>NG</p><p></p><p>STR 16 +3 (8 pts plus lvl 4 stat bonus) ... zealot's strength, despite a small build</p><p>DEX 10 +0 (2 pts) ... still young and somewhat awkward</p><p>CON 14 +2 (6 pts) ... zealot's determination</p><p>INT 10 +0 (2 pts) ... peasant background</p><p>WIS 9 -1 (1 pt) ... to reflect the oddness of the voices, and the all-encompassing faith</p><p>CHA 17 +3 (13 pts) ... because as a visionary & would-be champion, you need to grab the attention of the faithful</p><p></p><p>...</p><p></p><p>HP: 40</p><p></p><p>AC: armor bonus +8 (Half Plate +1)</p><ul> <li data-xf-list-type="ul">(with buckler) 19</li> <li data-xf-list-type="ul">(without buckler, using 2-handed weapon) 18</li> </ul><p></p><p>Initiative modifier +0</p><p></p><p>BAB +4</p><p>Fort +6 (+4, +2 CON)</p><p>Reflex +3 (+1, +0 DEX, Feat)</p><p>Will +2 (+1, -1 WIS, Feat)</p><p></p><p></p><p>+1 Bastard Sword (one-handed): +9 to hit, 1-10+6, 19-20/x2</p><p>+1 Bastard Sword (two-handed): +8 to hit, 1-10+7, 19-20/x2</p><p>Masterwork Light Mace: +8 to hit, 1-6+3, 20/x2</p><p>Spear (two-handed): +6 to hit, 1-8+4, 20/x3</p><p>Spear (thrown): +4 to hit, 1-8+3, 20/x3, range increment 20'</p><p></p><p></p><p>Feats and Class Skills</p><p>[sblock]</p><ul> <li data-xf-list-type="ul">F(1): Weapon Proficiency: Simple, Martial</li> <li data-xf-list-type="ul">F(1): Armor Proficiency: Light, Medium, Heavy</li> <li data-xf-list-type="ul">F(1): Shield Proficiency</li> <li data-xf-list-type="ul">R: Voices of Pelor: Equivalent to Lightning Reflexes (+2 to all Reflex saves), plus bonus RP stuff on the side</li> <li data-xf-list-type="ul">C(1): Exotic Weapon Proficiency: Bastard Sword</li> <li data-xf-list-type="ul">F(1): Power Attack</li> <li data-xf-list-type="ul">F(2): Weapon Focus: Bastard Sword (+1 to hit)</li> <li data-xf-list-type="ul">C(3): Iron Will (+2 to Will saves)</li> <li data-xf-list-type="ul">F(4): Weapon Specialization: Bastard Sword (+2 to damage)</li> </ul><p>Notes: </p><p>F<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> - Fighter feat (n - Fighter level at which this feat is attained)</p><p>C<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> - Character level feat (n - Character level at which this feat is attained)</p><p>R - Racial bonus feat, Human</p><p>[/sblock]</p><p></p><p>Skills 8+2+2+2=14 skill points</p><p>[sblock]</p><ul> <li data-xf-list-type="ul">Search +0 (0 cc ranks, INT)</li> <li data-xf-list-type="ul">Listen +0 (2 cc ranks, WIS)</li> <li data-xf-list-type="ul">Spot -1 (0 cc ranks, WIS)</li> <li data-xf-list-type="ul">Craft (Tailoring) +3 (3 ranks, INT)</li> <li data-xf-list-type="ul">Handle Animal +5 (2 ranks, CHA)</li> <li data-xf-list-type="ul">Ride +2 (2 ranks, DEX)</li> <li data-xf-list-type="ul">Intimidate +5 (2 ranks, CHA)</li> <li data-xf-list-type="ul">Knowledge: Religion +1 (2 cc ranks, INT)</li> <li data-xf-list-type="ul">Swim +4 (1 rank, STR) *x2 total ACP(-6) applied to Swim checks</li> </ul><p>[/sblock]</p><p></p><p>Gear</p><p>[sblock]</p><p>Armor </p><ul> <li data-xf-list-type="ul">+1 Half Plate (+8 armor, Max +0 Dex bonus, -6 ACP; 50 lbs) 1750 gp</li> <li data-xf-list-type="ul">Masterwork Buckler (+1 armor, -0 ACP. Note: -1 to hit with 2-hand attacks while wearing buckler, other than bow or x-bow; 5 lbs) 165 gp</li> </ul><p>Weapons </p><ul> <li data-xf-list-type="ul">+1 Bastard Sword (6 lb, antique sword - mysterious gift of the heavens) 2335 gp</li> <li data-xf-list-type="ul">Masterwork Light Mace (4 lbs, head of the mace is fashioned to resemble the Sun - gift of the church, hung at waist) 305gp</li> <li data-xf-list-type="ul">Spear (6 lbs, adorned with self-made pendant - orange triangular field, with simple sun design in center) 10 gp</li> </ul><p>Misc.Gear</p><ul> <li data-xf-list-type="ul">Peasant's Outfit (2 lbs) 1 sp</li> <li data-xf-list-type="ul">Wooden Holy Symbol of Pelor (- lb, given by father) 1 gp</li> <li data-xf-list-type="ul">Backpack (2 lbs) 2 gp</li> <li data-xf-list-type="ul">Bedroll (5 lbs, strapped to backpack) 1sp</li> <li data-xf-list-type="ul">Pouch, Belt (1/2 lb, on belt) 1 gp</li> <li data-xf-list-type="ul">Lantern, Bullseye (3 lbs, hanging on backpack) 12 gp</li> <li data-xf-list-type="ul">Waterskin (4 lbs, hanging from shoulder) 1 gp</li> </ul><p>Backpack's Contents</p><ul> <li data-xf-list-type="ul">Winter Blanket (3 lb) 5 sp</li> <li data-xf-list-type="ul">3 Candles (- lb) 4 cp</li> <li data-xf-list-type="ul">3 Flasks of Oil (1 lb ea) 4 sp (+1 more in lantern)</li> <li data-xf-list-type="ul">7 days Trail Rations (1 lb ea) 35 sp</li> <li data-xf-list-type="ul">Artisan's Tools - Sewing Kit (5 lbs) 5 gp</li> <li data-xf-list-type="ul">Pouch - for coins & gems (1/2 lb) 1 gp<ul> <li data-xf-list-type="ul">1 silver pearl (250 gp ea) - 250 gp</li> <li data-xf-list-type="ul">2 amethyst (100 gp ea) - 200 gp</li> <li data-xf-list-type="ul">4 onyx (50 gp ea) - 200 gp</li> <li data-xf-list-type="ul">5 lapis lazuli (20 gp ea) - 100 gp</li> <li data-xf-list-type="ul">5 blue quartz (10 gp ea) - 50 gp</li> <li data-xf-list-type="ul">6 gp</li> </ul></li> </ul><p>Pouch, Belt</p><ul> <li data-xf-list-type="ul">Whetstone (1 lb) 2 cp</li> <li data-xf-list-type="ul">Flint & Steel (- lb) 1 gp</li> </ul><p>107 lbs total weight: Medium Load, 20 ft. speed</p><p>[/sblock]</p><p></p><p>Description</p><p>Eva's golden hair is cut short, in the style of a squire or page boy. Her young face is pretty, but often creased with worry about what lies ahead. Although focused and determined (with a fierce will of iron), Eva will often pause to stare off into the distance, as if to bend her ear to some unseen presence.</p><p></p><p>When dressed to carry out the Will of Pelor, Eva wears a well-crafted suit of Half Plate - originally made for a young Paladin of Pelor who mysteriously succumbed to a strange consumptive disease. The epaulettes of the Half Plate are engraved with images of the Sun. The chain mail beneath the enchanted steel armor plates gleams yellow in the light, as if made of gold.</p><p></p><p>She bears a heavy sword on her back with an archaic bronze hilt - a sword that seems far too large a burden for her. At her waist is a light mace with a bronze head, crafted to resemble the Sun. Strapped on her left arm is an old bronze buckler, with an archaic stylized etching of the Sun on its face.</p><p></p><p>Grasped firmly in her right hand is a plain, wooden spear... adorned with a simple pendant - a triangular orange field, decorated with a yellow circle (symbolizing the Sun). She carries this spear with its simple device like a battle standard.</p><p></p><p>Eva is a very young woman of 17 years. She stands 5'3" tall, and weighs 125 pounds.</p><p></p><p>...</p><p></p><p>Background</p><p>[sblock]</p><p>Eva was born to a simple fisherman and his wife in a small fishing community near Nichols - an area that was mostly unremarkable except for the vast fields of lilies that bloomed in the meadows around the fishing village. As the only daughter amongst her family's five children, Eva was trained in the skills of her mother - learning the basics of being a seamstress to common folk, which also included the essential ability to mend her family's fishing nets.</p><p></p><p>Her early years outside of the home were mostly spent either playing in the lily fields by herself or in a small chapel to Pelor. Passers-by and other children who played in the meadows often wondered about the strange girl who danced in circles under the bright sunlight, especially when she would immediately run from the fields into the chapel to pray. "The voices," as she would say, would be her only explanation.</p><p></p><p>These voices, which Eva claimed to have come from Pelor and his attending spirits, were mostly kept known only to herself. However, the message of the voices could not be kept to herself alone. Eva began to give others small glimpses of the future that she learned from her voices. When she saved several fishermen from going out to sea one day (when a sudden and unexpected storm took the lives of many other fishermen that day), the secret of Eva's gift could no longer be contained.</p><p></p><p>Word of Eva's prophetic ability (however limited) spread quickly, but she attributed her small gift of prophecy to Pelor... which caused a stir within the local clergy. If such prophecy could be associated with Pelor, why did Pelor's own priests not know of these things? And if the girl was a charlatan who was simply guessing at future events and claiming some special gift from Pelor, it too would cast Pelor's priesthood in a negative light.</p><p></p><p>At the age of 16, Eva was brought before the local clergy in Nichols, where she revealed that she had been visited by voices and spirits from Pelor ever since she was a child. With her devout nature and many hours spent in the chapel to Pelor near her childhood home, Eva's claims could not be verified nor easily denied.</p><p></p><p>Thus Eva was sent to Geoffsonburg to see the leaders of Pelor's church in Regent Urgos' lands. And there in Geoffsonburg, Eva's voices told her that she had a special destiny to fulfill in the lost lands of Quehalost... but that she would have to take up the sword to accomplish her task of spreading Pelor's message. This she shared with the priests who questioned her.</p><p></p><p>The priests who received Eva in Geoffsonburg were, of course, unmoved by Eva's strange claims until she asked the local clergy to dig beneath a bed of lilies on the property of one of Pelor's churches... there, as guided by Eva's voices, they found an ancient sword - a symbol which supported her strange claims. Thus Eva's claims were accepted to have some level of truth, with the priests of Nichols (her home region) being the most supportive of her claims.</p><p></p><p>Though she may have won many supporters amongst the priests of Pelor in Regent Urgos' territories, the appointment of a young girl to the mission to Quehalost has caused some degree of controversy within Pelor's faith. For political reasons alone, it would be unsuitable for the priesthood to send a girl to her death on a foolish errand.</p><p></p><p>However, Eva has been equipped and her mission has been blessed by the priests of Nichols, and no matter how distasteful the worst case scenario might be for Pelor's priesthood, she is bound for Quehalost.</p><p></p><p>(* Almost all the concept is ripped off from St. Joan of Arc... if they can make movies about her (some good, some bad), then why can't she inspire a D&D character?)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="engrishonly, post: 2716773, member: 38460"] Eva of the Lilies Human Fighter 4 NG STR 16 +3 (8 pts plus lvl 4 stat bonus) ... zealot's strength, despite a small build DEX 10 +0 (2 pts) ... still young and somewhat awkward CON 14 +2 (6 pts) ... zealot's determination INT 10 +0 (2 pts) ... peasant background WIS 9 -1 (1 pt) ... to reflect the oddness of the voices, and the all-encompassing faith CHA 17 +3 (13 pts) ... because as a visionary & would-be champion, you need to grab the attention of the faithful ... HP: 40 AC: armor bonus +8 (Half Plate +1) [list] [*](with buckler) 19 [*](without buckler, using 2-handed weapon) 18 [/list] Initiative modifier +0 BAB +4 Fort +6 (+4, +2 CON) Reflex +3 (+1, +0 DEX, Feat) Will +2 (+1, -1 WIS, Feat) +1 Bastard Sword (one-handed): +9 to hit, 1-10+6, 19-20/x2 +1 Bastard Sword (two-handed): +8 to hit, 1-10+7, 19-20/x2 Masterwork Light Mace: +8 to hit, 1-6+3, 20/x2 Spear (two-handed): +6 to hit, 1-8+4, 20/x3 Spear (thrown): +4 to hit, 1-8+3, 20/x3, range increment 20' Feats and Class Skills [sblock] [list] [*]F(1): Weapon Proficiency: Simple, Martial [*]F(1): Armor Proficiency: Light, Medium, Heavy [*]F(1): Shield Proficiency [*]R: Voices of Pelor: Equivalent to Lightning Reflexes (+2 to all Reflex saves), plus bonus RP stuff on the side [*]C(1): Exotic Weapon Proficiency: Bastard Sword [*]F(1): Power Attack [*]F(2): Weapon Focus: Bastard Sword (+1 to hit) [*]C(3): Iron Will (+2 to Will saves) [*]F(4): Weapon Specialization: Bastard Sword (+2 to damage) [/list] Notes: F(n) - Fighter feat (n - Fighter level at which this feat is attained) C(n) - Character level feat (n - Character level at which this feat is attained) R - Racial bonus feat, Human [/sblock] Skills 8+2+2+2=14 skill points [sblock] [list] [*]Search +0 (0 cc ranks, INT) [*]Listen +0 (2 cc ranks, WIS) [*]Spot -1 (0 cc ranks, WIS) [*]Craft (Tailoring) +3 (3 ranks, INT) [*]Handle Animal +5 (2 ranks, CHA) [*]Ride +2 (2 ranks, DEX) [*]Intimidate +5 (2 ranks, CHA) [*]Knowledge: Religion +1 (2 cc ranks, INT) [*]Swim +4 (1 rank, STR) *x2 total ACP(-6) applied to Swim checks [/list] [/sblock] Gear [sblock] Armor [list] [*]+1 Half Plate (+8 armor, Max +0 Dex bonus, -6 ACP; 50 lbs) 1750 gp [*]Masterwork Buckler (+1 armor, -0 ACP. Note: -1 to hit with 2-hand attacks while wearing buckler, other than bow or x-bow; 5 lbs) 165 gp [/list] Weapons [list] [*]+1 Bastard Sword (6 lb, antique sword - mysterious gift of the heavens) 2335 gp [*]Masterwork Light Mace (4 lbs, head of the mace is fashioned to resemble the Sun - gift of the church, hung at waist) 305gp [*]Spear (6 lbs, adorned with self-made pendant - orange triangular field, with simple sun design in center) 10 gp [/list] Misc.Gear [list] [*]Peasant's Outfit (2 lbs) 1 sp [*]Wooden Holy Symbol of Pelor (- lb, given by father) 1 gp [*]Backpack (2 lbs) 2 gp [*]Bedroll (5 lbs, strapped to backpack) 1sp [*]Pouch, Belt (1/2 lb, on belt) 1 gp [*]Lantern, Bullseye (3 lbs, hanging on backpack) 12 gp [*]Waterskin (4 lbs, hanging from shoulder) 1 gp [/list] Backpack's Contents [list] [*]Winter Blanket (3 lb) 5 sp [*]3 Candles (- lb) 4 cp [*]3 Flasks of Oil (1 lb ea) 4 sp (+1 more in lantern) [*]7 days Trail Rations (1 lb ea) 35 sp [*]Artisan's Tools - Sewing Kit (5 lbs) 5 gp [*]Pouch - for coins & gems (1/2 lb) 1 gp [list] [*]1 silver pearl (250 gp ea) - 250 gp [*]2 amethyst (100 gp ea) - 200 gp [*]4 onyx (50 gp ea) - 200 gp [*]5 lapis lazuli (20 gp ea) - 100 gp [*]5 blue quartz (10 gp ea) - 50 gp [*]6 gp [/list] [/list] Pouch, Belt [list] [*]Whetstone (1 lb) 2 cp [*]Flint & Steel (- lb) 1 gp [/list] 107 lbs total weight: Medium Load, 20 ft. speed [/sblock] Description Eva's golden hair is cut short, in the style of a squire or page boy. Her young face is pretty, but often creased with worry about what lies ahead. Although focused and determined (with a fierce will of iron), Eva will often pause to stare off into the distance, as if to bend her ear to some unseen presence. When dressed to carry out the Will of Pelor, Eva wears a well-crafted suit of Half Plate - originally made for a young Paladin of Pelor who mysteriously succumbed to a strange consumptive disease. The epaulettes of the Half Plate are engraved with images of the Sun. The chain mail beneath the enchanted steel armor plates gleams yellow in the light, as if made of gold. She bears a heavy sword on her back with an archaic bronze hilt - a sword that seems far too large a burden for her. At her waist is a light mace with a bronze head, crafted to resemble the Sun. Strapped on her left arm is an old bronze buckler, with an archaic stylized etching of the Sun on its face. Grasped firmly in her right hand is a plain, wooden spear... adorned with a simple pendant - a triangular orange field, decorated with a yellow circle (symbolizing the Sun). She carries this spear with its simple device like a battle standard. Eva is a very young woman of 17 years. She stands 5'3" tall, and weighs 125 pounds. ... Background [sblock] Eva was born to a simple fisherman and his wife in a small fishing community near Nichols - an area that was mostly unremarkable except for the vast fields of lilies that bloomed in the meadows around the fishing village. As the only daughter amongst her family's five children, Eva was trained in the skills of her mother - learning the basics of being a seamstress to common folk, which also included the essential ability to mend her family's fishing nets. Her early years outside of the home were mostly spent either playing in the lily fields by herself or in a small chapel to Pelor. Passers-by and other children who played in the meadows often wondered about the strange girl who danced in circles under the bright sunlight, especially when she would immediately run from the fields into the chapel to pray. "The voices," as she would say, would be her only explanation. These voices, which Eva claimed to have come from Pelor and his attending spirits, were mostly kept known only to herself. However, the message of the voices could not be kept to herself alone. Eva began to give others small glimpses of the future that she learned from her voices. When she saved several fishermen from going out to sea one day (when a sudden and unexpected storm took the lives of many other fishermen that day), the secret of Eva's gift could no longer be contained. Word of Eva's prophetic ability (however limited) spread quickly, but she attributed her small gift of prophecy to Pelor... which caused a stir within the local clergy. If such prophecy could be associated with Pelor, why did Pelor's own priests not know of these things? And if the girl was a charlatan who was simply guessing at future events and claiming some special gift from Pelor, it too would cast Pelor's priesthood in a negative light. At the age of 16, Eva was brought before the local clergy in Nichols, where she revealed that she had been visited by voices and spirits from Pelor ever since she was a child. With her devout nature and many hours spent in the chapel to Pelor near her childhood home, Eva's claims could not be verified nor easily denied. Thus Eva was sent to Geoffsonburg to see the leaders of Pelor's church in Regent Urgos' lands. And there in Geoffsonburg, Eva's voices told her that she had a special destiny to fulfill in the lost lands of Quehalost... but that she would have to take up the sword to accomplish her task of spreading Pelor's message. This she shared with the priests who questioned her. The priests who received Eva in Geoffsonburg were, of course, unmoved by Eva's strange claims until she asked the local clergy to dig beneath a bed of lilies on the property of one of Pelor's churches... there, as guided by Eva's voices, they found an ancient sword - a symbol which supported her strange claims. Thus Eva's claims were accepted to have some level of truth, with the priests of Nichols (her home region) being the most supportive of her claims. Though she may have won many supporters amongst the priests of Pelor in Regent Urgos' territories, the appointment of a young girl to the mission to Quehalost has caused some degree of controversy within Pelor's faith. For political reasons alone, it would be unsuitable for the priesthood to send a girl to her death on a foolish errand. However, Eva has been equipped and her mission has been blessed by the priests of Nichols, and no matter how distasteful the worst case scenario might be for Pelor's priesthood, she is bound for Quehalost. (* Almost all the concept is ripped off from St. Joan of Arc... if they can make movies about her (some good, some bad), then why can't she inspire a D&D character?) [/sblock] [/QUOTE]
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