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<blockquote data-quote="Ferrix" data-source="post: 2752230" data-attributes="member: 6115"><p><strong>Unfinished Character...</strong></p><p></p><p><strong><u><span style="font-size: 12px">Kiera Solstrom</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Good Human Cleric 4</em></span></p><p></p><p><strong>Age:</strong> 19</p><p><strong>Gender:</strong> Female</p><p><strong>Height:</strong> 5 ft. 6 inches</p><p><strong>Weight:</strong> 128 lbs.</p><p><strong>Eyes:</strong> Golden</p><p><strong>Hair:</strong> Golden</p><p><strong>Skin:</strong> Deeply Tanned</p><p></p><p><strong>STR:</strong> 10 [--] (2 points) </p><p><strong>DEX:</strong> 10 [--] (2 points) </p><p><strong>CON:</strong> 13 [+1] (5 points) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 18 [+4] (13 points, +1 level) </p><p><strong>CHA:</strong> 14 [+2] (6 points)</p><p></p><p><strong>Hit Dice:</strong> 4d8 + 4</p><p><strong>HP:</strong> 30</p><p><strong>Armor Class:</strong> 10 (10 base + 0 Dex + X Armor)</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +3</p><p>- <strong>Melee:</strong> +3</p><p>- <strong>Ranged:</strong> +3</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +5 (4 Base + 1 Con)</p><p><strong>REFL:</strong> +1 (1 Base + 0 Dex)</p><p><strong>WILL:</strong> +8 (4 Base + 4 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Spontaneous Cure Spells</em></span></p><p><span style="font-size: 9px">- <em>Channel Positive Energy</em></span></p><p><span style="font-size: 9px">- <em>Turn Undead 7/day</em></span></p><p><span style="font-size: 9px">- <em>Sun Domain (greater turning, 1/day)</em></span></p><p><span style="font-size: 9px">- <em>Glory Domain (+2 on turning checks, +1d6 on turning damage)</em></span></p><p><span style="font-size: 9px">- <em>Aura of Good</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Disciple of the Sun</em> (human bonus)</span></p><p><span style="font-size: 9px">- <em>Extra Turning</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Augment Healing</em></span></p><p> </p><p><u><strong>Skills:</strong></u> 29sp<span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Knowledge (religion) +8 (7 ranks, +1 Int)</span></p><p><span style="font-size: 9px">Heal +13 (7 ranks, +4 Wis)</span></p><p><span style="font-size: 9px">Concentration +8 (7 ranks, +1 Con)</span></p><p><span style="font-size: 9px">Spellcraft +5 (4 ranks, +1 Int)</span></p><p><span style="font-size: 9px">Profession (Herbalist) +7 (3 ranks, +4 Wis)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Celestial</em></span></p><p></p><p><u><strong>Spellcasting:</strong></u></p><p><strong>Caster Level:</strong> X</p><p><strong>Save DC:</strong> 10 + # Att + Level</p><p><strong>Spells Commonly Prepared:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Oth level –</strong> <em>(5)</em> Purify Food & Drink, Create Water, Detect Magic, Mending, Light</span></p><p><span style="font-size: 9px"><strong>1st level –</strong> <em>(4+d)</em> Nimbus of Light, Bless, Hide from Undead, Protection from Evil, Disrupt Undead (d)</span></p><p><span style="font-size: 9px"><strong>2nd level –</strong> <em>(3+d)</em> Elation, Hold Person, Lesser Restoration, Bless Weapon (d)</span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">- +1 Banded Mail (+7 AC, Max Dex 1, ACP –5, 35% ASF) <em>This suit of banded mail is etched with scripture.</em> (1400gp, 35lb)</span></p><p><span style="font-size: 9px">- Darkwood Heavy Shield w/Silver Holy Symbol (+2 AC, ACP –0, 15% ASF) <em>This almost black shield is made of darkwood and the holy symbol of Pelor is emblazoned across it’s front.</em> (282gp, 5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">- Masterwork Silvered Light Mace +3 (1d6-1, 20/x2) <em>The head of this light mace is formed in the shape of a blazing sun it’s surface embossed with silver. The sun glows with light.</em> (Everburning Torch) (505gp, 4lb)</span></p><p><span style="font-size: 9px">- Dagger +3 (1d4, 19-20/x2) (2gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">- Light Crossbow +3 (1d8, 19-20/x2, 80 ft.) (35gp, 4lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Vestment of Resistance +1 (1000gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Wands, Staffs or Dorjes</strong></span></p><p><span style="font-size: 9px">-Wand of Lesser Vigor (50/50chg) (750gp, 1oz)</span></p><p><span style="font-size: 9px">-Wand of Magic Weapon (50/50chg) (750gp, 1oz)</span></p><p><span style="font-size: 9px">-Wand of Protection from Evil (40/50chg) (575gp, 1oz)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Adventurer’s Outfit (gp, -lb)</span></p><p><span style="font-size: 9px">-Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">-Bolts (case of 10) (1gp, 1lb)</span></p><p><span style="font-size: 9px">-Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">-Trail Rations, 2 (1gp, 2lb)</span></p><p><span style="font-size: 9px">-Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 64lb</span></p><p><span style="font-size: 9px">Remaining money: 45gp 9sp</span></p><p></p><p><strong>Appearance:</strong> With deeply tanned skin, Kiera's radiant golden hair and burning golden eyes echo the sun with which she is so closely attuned. When relaxing she often wears a simple and slightly revealing dress of mahogany, however her travels rarely allow time for such simple pleasures. Often wearing a suit of gilded full plate emblazoned with a blazing sun (literally) or a more functional explorers outfit, she carries with her only what she needs. A studded mace of tarnished silver rests at her hip, worn from an age of use.</p><p></p><p><strong>Personality:</strong> Kiera is forceful in her presence, demanding a great deal of herself, and knowing that often others will rarely meet the demands she would place on herself. She is deeply spiritual, waking early to meet the morning rays as they spread across the land. Her voice is often soft-spoken, reserved and left only for the moments when it is most needed, however it can quickly raise from a kind reminder to a waking explosion. Her one vice is that she can be too mothering of others, reminding them against unwise courses of action, as well as deciding affairs for others without always consulting them. She feels that sharp lessons are sometimes appropriate when they can teach and correct. Additionally, her trust in wizards and sorcerers to think of others before themselves is lacking, and so she can be quite grating in their company, and she has no patience for those who dabble in the darker sides of necromantic magic.</p><p></p><p><strong>Background:</strong> Kiera grew up in a small farming village far to the south. Her parents were both farmers, however the felt that their child would indeed be more than her meager beginnings. For this reason they pursued the villages wise woman to teach her the ways of healing, as well as tending to the affairs of the people. Till she was ten Kiera grew up under the tutelage of the wise woman, learning quiet restraint and discipline, however she found that the affairs of the village kept the wise woman from pursuing other affairs she would prefer, finding her responsibility too important to abandon.</p><p></p><p>Her education under the wise woman would have continued until her sixteenth birthday if a war had not broken out in the lands of the south. Powerful wizards had come to terms and soon great armies rolled across the land, fighting and razing towns. The people began to feel the toll, crops were dying, refugees were rampant throughout the surviving towns. When one of the wizards had suffered a great defeat, the people hoped for the war to end, but the wizard sought darker means to retaliate and created legions of undead from his fallen soldiers. The undead soldiers spared no mercy in their retaliation, slaughtering any before them. When they fell upon the small farming village the farmers were too panicked to get away or mount any sort of feeble defense.</p><p></p><p>Burned into her memory is the image of her parents forcing her into the cupboard as they came, and she remembers the horrible screams of her parents and her older brother as the undead soldiers entered her home. She can still feel the cold that numbed her fingers and taste the acrid stench of death they brought with them. As the deathless slew those close to her she screamed, and they turned upon the unassuming cupboard and drew near. She heard their claws scratch at the boards, her breathing slowed and she felt the warmth of the sun well up inside of her. Her vision was full of light and she slipped into unconsciousness. When she awoke she lay in a field far outside of her village, a single ray of sunlight beating down upon her. Clouds of choking smoke rose up around the ray of light but did not obscure it.</p><p></p><p>She rose slowly to a sitting position and gazed out in the direction of her village, but all she saw was that acrid smoke and all she felt was sorrow.</p><p></p><p>She walked for days until she came upon another town, one more pile of smoking memories and horrible ashes. A older man sat in the center of the town, weeping sadly. He was clad in the white and gold robes of a priest and a golden sun hung from his neck. As she approached, her clothes tattered and scarred by fire, her face by unspeakable things, he rose his head and looked to her, his grip on a studded mace of tarnished silver loosened and it clattered to the ground. With a joyous cry he wrapped her in a hug and rose his head to the sky, for the clouds of smoke had split as she passed, a ray of sunshine lit her golden hair like a halo.</p><p></p><p>The old priests name was Nitan Orao, a devoted servant of Pelor, he had come to the village too late, his powers had returned many of the undead to their former rest, but the villagers were already dead. In every town he had been too late and found no one, until he found Kiera. A sign from Pelor himself he said, a blessing he said, a miracle. He brought up the young Kiera as he traveled, raised her as the daughter he had lost to disease before he joined the priesthood. Upon the priests deathbed, his last wish brought her into the fold of the priesthood proper. She was seventeen. Two years have passed and she has seen a great deal, traveling like the old priest once did, a wandering light in the darkness.</p><p></p><p>DM Addendum:</p><p>It turns out that Nitan Orao was an agent of the Adversari Mortuum (a group that will be described in the World Info thread shortly, I hope!). The words Adversari Mortuum literally means "To be against the dead." This is a collection of agents who quite intentionally train and travel the land in an attempt to quell uprisings of undead.</p><p></p><p>Nitan Orao belonged to this group and while he traveled the borders of Quehalost trying to push back the undead evils that exist there, his home was in Barghost. (The region all the characters ultiamtely come from as requested in the OOC thread). Nitan Orao brought Kiera to his home in Barghost, where her training commenced. Once she became a resident of Barghost and matured a few years, her progress was noted by the church and ultimately she became chosen for this group to go into Quehalost and strike out at the evil that exists.</p><p></p><p>Kiera has been invited into the Adversari Mortuum, however she does not believe she is ready for such an honor to be bestowed upon her and has deferred entrance until she believes she has proven herself. She thought she was only offered the position due to Nitan Orao's beneficience, as there is mumbling of her being too young for the position.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2752230, member: 6115"] [b]Unfinished Character...[/b] [b][u][Size=3]Kiera Solstrom[/size][/u][/b] [Size=1][I]Neutral Good Human Cleric 4[/i][/size] [B]Age:[/B] 19 [B]Gender:[/B] Female [B]Height:[/B] 5 ft. 6 inches [B]Weight:[/B] 128 lbs. [B]Eyes:[/B] Golden [B]Hair:[/B] Golden [B]Skin:[/B] Deeply Tanned [B]STR:[/B] 10 [--] (2 points) [B]DEX:[/B] 10 [--] (2 points) [B]CON:[/B] 13 [+1] (5 points) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 18 [+4] (13 points, +1 level) [B]CHA:[/B] 14 [+2] (6 points) [B]Hit Dice:[/B] 4d8 + 4 [B]HP:[/B] 30 [B]Armor Class:[/B] 10 (10 base + 0 Dex + X Armor) [B]Initiative:[/B] +0 [B]BAB:[/B] +3 - [b]Melee:[/B] +3 - [b]Ranged:[/B] +3 [B]Speed:[/B] 30’ [B]FORT:[/B] +5 (4 Base + 1 Con) [B]REFL:[/B] +1 (1 Base + 0 Dex) [B]WILL:[/B] +8 (4 Base + 4 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Bonus Feat[/i] - [i]Bonus Skill Points[/i] - [i]Spontaneous Cure Spells[/i] - [i]Channel Positive Energy[/i] - [i]Turn Undead 7/day[/i] - [i]Sun Domain (greater turning, 1/day)[/i] - [i]Glory Domain (+2 on turning checks, +1d6 on turning damage)[/i] - [i]Aura of Good[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Disciple of the Sun[/i] (human bonus) - [i]Extra Turning[/i] 3rd Level - [i]Augment Healing[/i][/size] [u][B]Skills:[/B][/u] 29sp[size=1] Knowledge (religion) +8 (7 ranks, +1 Int) Heal +13 (7 ranks, +4 Wis) Concentration +8 (7 ranks, +1 Con) Spellcraft +5 (4 ranks, +1 Int) Profession (Herbalist) +7 (3 ranks, +4 Wis) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, Celestial[/i][/size] [u][b]Spellcasting:[/b][/u] [b]Caster Level:[/b] X [b]Save DC:[/b] 10 + # Att + Level [b]Spells Commonly Prepared:[/b][size=1] [b]Oth level –[/b] [i](5)[/i] Purify Food & Drink, Create Water, Detect Magic, Mending, Light [b]1st level –[/b] [i](4+d)[/i] Nimbus of Light, Bless, Hide from Undead, Protection from Evil, Disrupt Undead (d) [b]2nd level –[/b] [i](3+d)[/i] Elation, Hold Person, Lesser Restoration, Bless Weapon (d)[/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] - +1 Banded Mail (+7 AC, Max Dex 1, ACP –5, 35% ASF) [i]This suit of banded mail is etched with scripture.[/i] (1400gp, 35lb) - Darkwood Heavy Shield w/Silver Holy Symbol (+2 AC, ACP –0, 15% ASF) [i]This almost black shield is made of darkwood and the holy symbol of Pelor is emblazoned across it’s front.[/i] (282gp, 5lb) [b]Melee weapons[/b] - Masterwork Silvered Light Mace +3 (1d6-1, 20/x2) [i]The head of this light mace is formed in the shape of a blazing sun it’s surface embossed with silver. The sun glows with light.[/i] (Everburning Torch) (505gp, 4lb) - Dagger +3 (1d4, 19-20/x2) (2gp, 1lb) [b]Ranged weapons[/b] - Light Crossbow +3 (1d8, 19-20/x2, 80 ft.) (35gp, 4lb) [b]Miscellaneous Magical or Psionic Items[/b] -Vestment of Resistance +1 (1000gp, 1lb) [b]Wands, Staffs or Dorjes[/b] -Wand of Lesser Vigor (50/50chg) (750gp, 1oz) -Wand of Magic Weapon (50/50chg) (750gp, 1oz) -Wand of Protection from Evil (40/50chg) (575gp, 1oz) [b]Mundane equipment[/b] -Adventurer’s Outfit (gp, -lb) -Backpack (2gp, 2lb) -Bolts (case of 10) (1gp, 1lb) -Bedroll (1sp, 5lb) -Trail Rations, 2 (1gp, 2lb) -Waterskin (1gp, 4lb) Weight Carried: 64lb Remaining money: 45gp 9sp[/size] [B]Appearance:[/B] With deeply tanned skin, Kiera's radiant golden hair and burning golden eyes echo the sun with which she is so closely attuned. When relaxing she often wears a simple and slightly revealing dress of mahogany, however her travels rarely allow time for such simple pleasures. Often wearing a suit of gilded full plate emblazoned with a blazing sun (literally) or a more functional explorers outfit, she carries with her only what she needs. A studded mace of tarnished silver rests at her hip, worn from an age of use. [B]Personality:[/B] Kiera is forceful in her presence, demanding a great deal of herself, and knowing that often others will rarely meet the demands she would place on herself. She is deeply spiritual, waking early to meet the morning rays as they spread across the land. Her voice is often soft-spoken, reserved and left only for the moments when it is most needed, however it can quickly raise from a kind reminder to a waking explosion. Her one vice is that she can be too mothering of others, reminding them against unwise courses of action, as well as deciding affairs for others without always consulting them. She feels that sharp lessons are sometimes appropriate when they can teach and correct. Additionally, her trust in wizards and sorcerers to think of others before themselves is lacking, and so she can be quite grating in their company, and she has no patience for those who dabble in the darker sides of necromantic magic. [B]Background:[/B] Kiera grew up in a small farming village far to the south. Her parents were both farmers, however the felt that their child would indeed be more than her meager beginnings. For this reason they pursued the villages wise woman to teach her the ways of healing, as well as tending to the affairs of the people. Till she was ten Kiera grew up under the tutelage of the wise woman, learning quiet restraint and discipline, however she found that the affairs of the village kept the wise woman from pursuing other affairs she would prefer, finding her responsibility too important to abandon. Her education under the wise woman would have continued until her sixteenth birthday if a war had not broken out in the lands of the south. Powerful wizards had come to terms and soon great armies rolled across the land, fighting and razing towns. The people began to feel the toll, crops were dying, refugees were rampant throughout the surviving towns. When one of the wizards had suffered a great defeat, the people hoped for the war to end, but the wizard sought darker means to retaliate and created legions of undead from his fallen soldiers. The undead soldiers spared no mercy in their retaliation, slaughtering any before them. When they fell upon the small farming village the farmers were too panicked to get away or mount any sort of feeble defense. Burned into her memory is the image of her parents forcing her into the cupboard as they came, and she remembers the horrible screams of her parents and her older brother as the undead soldiers entered her home. She can still feel the cold that numbed her fingers and taste the acrid stench of death they brought with them. As the deathless slew those close to her she screamed, and they turned upon the unassuming cupboard and drew near. She heard their claws scratch at the boards, her breathing slowed and she felt the warmth of the sun well up inside of her. Her vision was full of light and she slipped into unconsciousness. When she awoke she lay in a field far outside of her village, a single ray of sunlight beating down upon her. Clouds of choking smoke rose up around the ray of light but did not obscure it. She rose slowly to a sitting position and gazed out in the direction of her village, but all she saw was that acrid smoke and all she felt was sorrow. She walked for days until she came upon another town, one more pile of smoking memories and horrible ashes. A older man sat in the center of the town, weeping sadly. He was clad in the white and gold robes of a priest and a golden sun hung from his neck. As she approached, her clothes tattered and scarred by fire, her face by unspeakable things, he rose his head and looked to her, his grip on a studded mace of tarnished silver loosened and it clattered to the ground. With a joyous cry he wrapped her in a hug and rose his head to the sky, for the clouds of smoke had split as she passed, a ray of sunshine lit her golden hair like a halo. The old priests name was Nitan Orao, a devoted servant of Pelor, he had come to the village too late, his powers had returned many of the undead to their former rest, but the villagers were already dead. In every town he had been too late and found no one, until he found Kiera. A sign from Pelor himself he said, a blessing he said, a miracle. He brought up the young Kiera as he traveled, raised her as the daughter he had lost to disease before he joined the priesthood. Upon the priests deathbed, his last wish brought her into the fold of the priesthood proper. She was seventeen. Two years have passed and she has seen a great deal, traveling like the old priest once did, a wandering light in the darkness. DM Addendum: It turns out that Nitan Orao was an agent of the Adversari Mortuum (a group that will be described in the World Info thread shortly, I hope!). The words Adversari Mortuum literally means "To be against the dead." This is a collection of agents who quite intentionally train and travel the land in an attempt to quell uprisings of undead. Nitan Orao belonged to this group and while he traveled the borders of Quehalost trying to push back the undead evils that exist there, his home was in Barghost. (The region all the characters ultiamtely come from as requested in the OOC thread). Nitan Orao brought Kiera to his home in Barghost, where her training commenced. Once she became a resident of Barghost and matured a few years, her progress was noted by the church and ultimately she became chosen for this group to go into Quehalost and strike out at the evil that exists. Kiera has been invited into the Adversari Mortuum, however she does not believe she is ready for such an honor to be bestowed upon her and has deferred entrance until she believes she has proven herself. She thought she was only offered the position due to Nitan Orao's beneficience, as there is mumbling of her being too young for the position. [/QUOTE]
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