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Emberverse Campaign - PEACH
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<blockquote data-quote="Unwise" data-source="post: 5808967" data-attributes="member: 98008"><p>That looks like a good set of rules and you have obviously given it a lot of thought.</p><p></p><p>With monsters and magic involved, will it feel like Emberverse? D&D magic lacks the subtley of the books from what little I remember. I can see it working if people choose martial characters, but what if somebody chooses a wizard as their main? They are using flamboyount magic every round.</p><p></p><p>I am a big fan of post-apoc games and modern day sorcery games too. I love Cthulu and Shadowrun and Wyrd-West games. So I certainly think it is fine to have obvious magic in this setting, but if your players are fans of the books, you might want to make it more clear that it will include fireballs, or you might get off on the wrong foot with them.</p><p></p><p>Will monster HP also be halved? What about healing? Healers are a lot better if they are healing 50% of your HP every cast. If healing is also nerfed, is it worth casting a heal when you could just nuke somebody for full damage instead?</p><p></p><p>I like the sound of the game. 4e feels like a bit of a rough fit for this genre unfortunetly.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5808967, member: 98008"] That looks like a good set of rules and you have obviously given it a lot of thought. With monsters and magic involved, will it feel like Emberverse? D&D magic lacks the subtley of the books from what little I remember. I can see it working if people choose martial characters, but what if somebody chooses a wizard as their main? They are using flamboyount magic every round. I am a big fan of post-apoc games and modern day sorcery games too. I love Cthulu and Shadowrun and Wyrd-West games. So I certainly think it is fine to have obvious magic in this setting, but if your players are fans of the books, you might want to make it more clear that it will include fireballs, or you might get off on the wrong foot with them. Will monster HP also be halved? What about healing? Healers are a lot better if they are healing 50% of your HP every cast. If healing is also nerfed, is it worth casting a heal when you could just nuke somebody for full damage instead? I like the sound of the game. 4e feels like a bit of a rough fit for this genre unfortunetly. [/QUOTE]
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