Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Emberverse Campaign - PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ikalos" data-source="post: 5809012" data-attributes="member: 6685703"><p>Thank you, this is my pride and joy of a setting. </p><p></p><p></p><p></p><p>The magic...well, there's crazier things to have happened. In the book, something weird happened out in Nantucket. I'm suggesting that the event is magical in nature. The magic in the books is more divine intervention (from what I've read anyway, I'm only on book 3).</p><p></p><p>Have you read the Dresden Files? In it, people are described as knowing about magic, deep down, primally even but when confronted with it, they will "rationalize" it away. In one of the books, there is actual footage of Dresden fighting a werewolf. But when people see it, they all claim it's an "elaborate hoax" with crappy FX work.</p><p></p><p>Now, to continue with that precedent as a guiding principle in all urban fantasies, then it could easily fit within the Emberverse. Pre-Change, we rationalize it away. Post-Change, we figure "hey, maybe the Change did it" and we accept it. By leaving magic and the like to major NPCs (Lady Juniper will be a bard) then it *should* be largely limited. If anything, the NPCs would think it's all legend and exaggeration until they see it for themselves! </p><p></p><p></p><p>Honestly, this is where I am lost. If clerics can just heal all the diseases and injuries, the biggest threat during CY1 is overcome! Maybe I could make it to where the clerics have to cast a ritual (read: pray to their God) to regain Healing Word? But that adds more crunch than I think is necessary. I read this article that someone posted in another thread <a href="http://loremaster.org/entry.php/45-Look-Ma-no-wounds-%28Part-3%29" target="_blank">Look Ma No wounds part 3</a> and I will probably be blending that with what you shared earlier (thanks again btw!).</p><p></p><p>Perhaps I could just let it be? Then the PCs will gain a reputation as wondrous healers...and will have to deal with fame (and infamy!) that goes with it. More bandit attacks? More people coming to them for aid? The Lord Protector sending out more bounty hunters after them?</p><p></p><p> It was actually harder trying to run an Urban Fantasy setting with 4e rules...until I realized that it's all in our imagination. The end result was more like Shadowrun, without all the cyberpunk. My players enjoyed it very much (I ran the adventure in our hometown and they ended up fighting zombies from a voodoo bokor in a trailer park.) Of course, my players are very laid back and I encourage them to add their own ideas to the setting.</p></blockquote><p></p>
[QUOTE="Ikalos, post: 5809012, member: 6685703"] Thank you, this is my pride and joy of a setting. The magic...well, there's crazier things to have happened. In the book, something weird happened out in Nantucket. I'm suggesting that the event is magical in nature. The magic in the books is more divine intervention (from what I've read anyway, I'm only on book 3). Have you read the Dresden Files? In it, people are described as knowing about magic, deep down, primally even but when confronted with it, they will "rationalize" it away. In one of the books, there is actual footage of Dresden fighting a werewolf. But when people see it, they all claim it's an "elaborate hoax" with crappy FX work. Now, to continue with that precedent as a guiding principle in all urban fantasies, then it could easily fit within the Emberverse. Pre-Change, we rationalize it away. Post-Change, we figure "hey, maybe the Change did it" and we accept it. By leaving magic and the like to major NPCs (Lady Juniper will be a bard) then it *should* be largely limited. If anything, the NPCs would think it's all legend and exaggeration until they see it for themselves! Honestly, this is where I am lost. If clerics can just heal all the diseases and injuries, the biggest threat during CY1 is overcome! Maybe I could make it to where the clerics have to cast a ritual (read: pray to their God) to regain Healing Word? But that adds more crunch than I think is necessary. I read this article that someone posted in another thread [url=http://loremaster.org/entry.php/45-Look-Ma-no-wounds-%28Part-3%29]Look Ma No wounds part 3[/url] and I will probably be blending that with what you shared earlier (thanks again btw!). Perhaps I could just let it be? Then the PCs will gain a reputation as wondrous healers...and will have to deal with fame (and infamy!) that goes with it. More bandit attacks? More people coming to them for aid? The Lord Protector sending out more bounty hunters after them? It was actually harder trying to run an Urban Fantasy setting with 4e rules...until I realized that it's all in our imagination. The end result was more like Shadowrun, without all the cyberpunk. My players enjoyed it very much (I ran the adventure in our hometown and they ended up fighting zombies from a voodoo bokor in a trailer park.) Of course, my players are very laid back and I encourage them to add their own ideas to the setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Emberverse Campaign - PEACH
Top