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General Tabletop Discussion
*TTRPGs General
Embracing Dynamic Discoveries and Change in the Campaign!
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<blockquote data-quote="SHARK" data-source="post: 3693367" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, in my campaign world of Thandor, I have been running various campaigns with different groups for many years now. However, to some degree with my own campaign, but also with published materials, I notice a tendency for everything to "already be there" in the sense that ships have already been invented and used; navigational equipment is standardized; philosophies are often the same as they always have been; technology never changes; and so on.</p><p></p><p>Do you see what I am saying?</p><p></p><p>In my own campaign, I always try and remember how dynamic much of the late Roman Empire was; or the Classical Greeks; or the "Dark Ages" or various times in the High Middle Ages, and incorporate--embrace, if you will--the thoughts of new exploration, new inventions, new ways of doing things, from technologies, to new philosophies and ways of looking at the world, society, and culture.</p><p></p><p>I think using magic in the game also allows for a great scope in this regard. For example;</p><p></p><p>Periodically, in my different campaigns, I have different navigational tools invented; different kinds of ship designs that revolutionize or at least significantly change trade and travel; I have new styles of metallurgy, allowing for different metal products, from weapons and armour, of course, to fixtures, tools, and machinery such as pulleys, gears, and other tools that change the way things are built, or the way or speed or cost of producing something, or performing some kind of task or work.</p><p></p><p>What kind of explorations, discoveries, and dynamics have you used in your own campaigns?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 3693367, member: 1131"] Greetings! Well, in my campaign world of Thandor, I have been running various campaigns with different groups for many years now. However, to some degree with my own campaign, but also with published materials, I notice a tendency for everything to "already be there" in the sense that ships have already been invented and used; navigational equipment is standardized; philosophies are often the same as they always have been; technology never changes; and so on. Do you see what I am saying? In my own campaign, I always try and remember how dynamic much of the late Roman Empire was; or the Classical Greeks; or the "Dark Ages" or various times in the High Middle Ages, and incorporate--embrace, if you will--the thoughts of new exploration, new inventions, new ways of doing things, from technologies, to new philosophies and ways of looking at the world, society, and culture. I think using magic in the game also allows for a great scope in this regard. For example; Periodically, in my different campaigns, I have different navigational tools invented; different kinds of ship designs that revolutionize or at least significantly change trade and travel; I have new styles of metallurgy, allowing for different metal products, from weapons and armour, of course, to fixtures, tools, and machinery such as pulleys, gears, and other tools that change the way things are built, or the way or speed or cost of producing something, or performing some kind of task or work. What kind of explorations, discoveries, and dynamics have you used in your own campaigns? Semper Fidelis, SHARK [/QUOTE]
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