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Embracing Dynamic Discoveries and Change in the Campaign!
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<blockquote data-quote="barsoomcore" data-source="post: 3693918" data-attributes="member: 812"><p>Hey SHARK, good to see you.</p><p></p><p>To answer your question -- yes, absolutely. Change and ongoing development was always a critical part of my Barsoom campaign. </p><p></p><p>For example, a generation before the campaign started, a group of smiths and craftsmen had developed the first firearms in some subject states of the Empire of Kish. Their ability to exploit that technology led to the near-complete overthrow of the Empire by the time the campaign started, so the campaign took place in a world where the influence of the Empire had faded away -- but now they were developing their own firearms and throughout the world fear of conquest began driving many nations to arm up and become more defensive.</p><p></p><p>Likewise, another nation, the Shaer, had just before the beginning of the campaign, discovered a magic mineral that when heated, rose upwards against the pull of gravity. They used this mineral to power flying ships and now the secret of those ships is sought by all nations, most especially the resurgent Empire of Kish.</p><p></p><p>During the campaign, the great sorceress Yuek Man Chong devised a set of spells that could handle and manipulate the human soul. This led to the discovery of full-blown cures for vampirism and lycanthropism, and profoundly altered the way in which societies were able to deal with such problems. Ironically, although Madame Yuek was responsible for developing such "technology", she was never able to profit by it.</p><p></p><p>In my forthcoming DINO-PIRATES OF NINJA ISLAND campaign setting, one of the key new technologies is breech-loading cannon -- they use a magic seal around the base of the cannon that is opened via an activation rod but when sealed is absolutely without flaw. This technology is known only to the denizens of the islands, who need every edge they can find in their struggle to maintain independence against the Great Empire's constant predations.</p><p></p><p>Good question!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 3693918, member: 812"] Hey SHARK, good to see you. To answer your question -- yes, absolutely. Change and ongoing development was always a critical part of my Barsoom campaign. For example, a generation before the campaign started, a group of smiths and craftsmen had developed the first firearms in some subject states of the Empire of Kish. Their ability to exploit that technology led to the near-complete overthrow of the Empire by the time the campaign started, so the campaign took place in a world where the influence of the Empire had faded away -- but now they were developing their own firearms and throughout the world fear of conquest began driving many nations to arm up and become more defensive. Likewise, another nation, the Shaer, had just before the beginning of the campaign, discovered a magic mineral that when heated, rose upwards against the pull of gravity. They used this mineral to power flying ships and now the secret of those ships is sought by all nations, most especially the resurgent Empire of Kish. During the campaign, the great sorceress Yuek Man Chong devised a set of spells that could handle and manipulate the human soul. This led to the discovery of full-blown cures for vampirism and lycanthropism, and profoundly altered the way in which societies were able to deal with such problems. Ironically, although Madame Yuek was responsible for developing such "technology", she was never able to profit by it. In my forthcoming DINO-PIRATES OF NINJA ISLAND campaign setting, one of the key new technologies is breech-loading cannon -- they use a magic seal around the base of the cannon that is opened via an activation rod but when sealed is absolutely without flaw. This technology is known only to the denizens of the islands, who need every edge they can find in their struggle to maintain independence against the Great Empire's constant predations. Good question! [/QUOTE]
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