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<blockquote data-quote="Walking Dad" data-source="post: 5728383" data-attributes="member: 59043"><p>GREYHOUND</p><p></p><p>[sblock=Greyhound]</p><p><img src="http://i2.photobucket.com/albums/y35/Storn/Greyhound72.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="font-size: 9px">STRENGTH 2</span></p><p><span style="font-size: 9px">AGILITY 4</span></p><p><span style="font-size: 9px">FIGHTING (6) 10</span></p><p><span style="font-size: 9px">AWARENESS 1</span></p><p><span style="font-size: 9px">STAMINA 3</span></p><p><span style="font-size: 9px">DEXTERITY 3</span></p><p><span style="font-size: 9px">INTELLECT 0</span></p><p><span style="font-size: 9px">PRESENCE 0</span></p><p><span style="font-size: 9px"></span></p><p></p><p>POWERS</p><p><span style="font-size: 9px">Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points</span></p><p><span style="font-size: 9px">• Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 4 • 24 points</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Super-Speed:</span></p><p><span style="font-size: 9px">Quick Reaction: Enhanced Initiative 3 </span><span style="font-size: 9px">• 3 points</span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Super Movement: Quickness 10, Speed 15 (64,000 MPH)• 25 points</span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">• Super Recovery: Regeneration 10 (persistent) </span><span style="font-size: 9px">• 1 point</span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points</span></p><p><span style="font-size: 9px"></span> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Clubs: Strength based damage 2</span><span style="font-size: 9px"> • 2 points</span></p><p></p><p>ADVANTAGES</p><p><span style="font-size: 9px">Agile Feint, Equipment 1, <em>Improved Initiative 3</em>, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge</span></p><p></p><p>EQUIPMENT (5 total)</p><p><span style="font-size: 9px">Utility (Cellphone, Commlink, GPS) 3</span></p><p> <span style="font-size: 9px">Armored Costume (Protection 2) 2</span></p><p></p><p>SKILLS</p><p><span style="font-size: 9px">Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)</span></p><p></p><p>OFFENSE</p><p><span style="font-size: 9px">INITIATIVE +16</span></p><p><span style="font-size: 9px">Throw +3 Ranged, Damage 2</span></p><p><span style="font-size: 9px">Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5</span></p><p>DEFENSE</p><p><span style="font-size: 9px">DODGE 15 FORTITUDE 10</span></p><p><span style="font-size: 9px">PARRY 15 TOUGHNESS 5/3*</span></p><p><span style="font-size: 9px">WILL 10 *Without Costume</span></p><p></p><p>COMPLICATIONS</p><p><span style="font-size: 9px">Identity: James 'Jim' Marks</span></p><p><span style="font-size: 9px">Motivation: Justice</span></p><p><span style="font-size: 9px">Power Loss: It is nearly impossible to disarm James, but it does happen.</span></p><p><span style="font-size: 9px">Reputation: Using to much violence against 'normal' criminals</span></p><p> </p><p><span style="font-size: 9px">Power Point Summary: Abilities 38 PP + Defense 16 PP + Skills 18 PP + Advantages 7 PP + Powers 71 PP = 150 PP</span> </p><p></p><p>[sblock=Background]</p><p>James Marks never lived an ordinary life. Coming from a poor family in a bad part of the town, it was only a question of time before he was convicted for gang-related crimes.</p><p>But he was lucky. The man who beated him and the others as they tried to mug him sensed in his moves not only potential for gratness, but also that he was holding back, trying not to permanently hurt an innocent man.</p><p>As a martial arts instructor in a local dojo, he offered him training and shelter. James was soon good in many styles, but excelled in the Phillipinian stick-fighting art Escrima.</p><p> </p><p>Growing up and becoming a teacher was great. Finding his true love was even better. But it was then when fate hit him hardest. His gang was now led by one of the others that were accompanying him on the botched robbery that changed his life. Back from prison after being judged as an adult, he was sure that James bailed him out.</p><p>They attacked James and his girlfriend Monica only a few streets away from the dojo. James fought valiently, holding his own versus fists, knifes and clubs. But he couldn't dodge bullets.</p><p>With Monica killed they left him dying in the alley. He was brought in the hospital and it seemed he had some epilleptic shock after being dignosed to never walk again.</p><p> </p><p>The shock, trauma and grief triggered something in him, a latent mutation layn dormant so long.</p><p> </p><p>First it channeled inward, throwing his healing capabilities in overdrive. Shocked and not sure what happened, he faked still needing a stick to walk properly. The healing ability was gone again.</p><p> </p><p>He soon realized that he had now access to inhuman speed, that also improved his coordination, letting him execute martial arts move much to advanced for him before. Working as part time instructor and writing articles for various martial arts magazines, he started his vigilante career...</p><p> </p><p>Taking his name from a local urban legend about a greyhound that hunts the wicked boys, able to outrun anyone, he become Greyhound.</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5728383, member: 59043"] GREYHOUND [sblock=Greyhound] [IMG]http://i2.photobucket.com/albums/y35/Storn/Greyhound72.jpg[/IMG] [SIZE=1]STRENGTH 2 AGILITY 4 FIGHTING (6) 10 AWARENESS 1 STAMINA 3 DEXTERITY 3 INTELLECT 0 PRESENCE 0 [/SIZE] POWERS [SIZE=1]Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points • Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 4 • 24 points Super-Speed: Quick Reaction: Enhanced Initiative 3 [/SIZE][SIZE=1]• 3 points[/SIZE][SIZE=1] Super Movement: Quickness 10, Speed 15 (64,000 MPH)• 25 points [/SIZE][SIZE=1]• Super Recovery: Regeneration 10 (persistent) [/SIZE][SIZE=1]• 1 point [/SIZE][SIZE=1] Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point [/SIZE][SIZE=1]Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points[/SIZE] [SIZE=1] Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points [/SIZE] [SIZE=1] Clubs: Strength based damage 2[/SIZE][SIZE=1] • 2 points[/SIZE] ADVANTAGES [SIZE=1]Agile Feint, Equipment 1, [I]Improved Initiative 3[/I], Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge[/SIZE] EQUIPMENT (5 total) [SIZE=1]Utility (Cellphone, Commlink, GPS) 3 Armored Costume (Protection 2) 2[/SIZE] SKILLS [SIZE=1]Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)[/SIZE] OFFENSE [SIZE=1]INITIATIVE +16 Throw +3 Ranged, Damage 2 Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5[/SIZE] DEFENSE [SIZE=1]DODGE 15 FORTITUDE 10 PARRY 15 TOUGHNESS 5/3* WILL 10 *Without Costume[/SIZE] COMPLICATIONS [SIZE=1]Identity: James 'Jim' Marks Motivation: Justice Power Loss: It is nearly impossible to disarm James, but it does happen. Reputation: Using to much violence against 'normal' criminals[/SIZE] [SIZE=1]Power Point Summary: Abilities 38 PP + Defense 16 PP + Skills 18 PP + Advantages 7 PP + Powers 71 PP = 150 PP[/SIZE] [sblock=Background] James Marks never lived an ordinary life. Coming from a poor family in a bad part of the town, it was only a question of time before he was convicted for gang-related crimes. But he was lucky. The man who beated him and the others as they tried to mug him sensed in his moves not only potential for gratness, but also that he was holding back, trying not to permanently hurt an innocent man. As a martial arts instructor in a local dojo, he offered him training and shelter. James was soon good in many styles, but excelled in the Phillipinian stick-fighting art Escrima. Growing up and becoming a teacher was great. Finding his true love was even better. But it was then when fate hit him hardest. His gang was now led by one of the others that were accompanying him on the botched robbery that changed his life. Back from prison after being judged as an adult, he was sure that James bailed him out. They attacked James and his girlfriend Monica only a few streets away from the dojo. James fought valiently, holding his own versus fists, knifes and clubs. But he couldn't dodge bullets. With Monica killed they left him dying in the alley. He was brought in the hospital and it seemed he had some epilleptic shock after being dignosed to never walk again. The shock, trauma and grief triggered something in him, a latent mutation layn dormant so long. First it channeled inward, throwing his healing capabilities in overdrive. Shocked and not sure what happened, he faked still needing a stick to walk properly. The healing ability was gone again. He soon realized that he had now access to inhuman speed, that also improved his coordination, letting him execute martial arts move much to advanced for him before. Working as part time instructor and writing articles for various martial arts magazines, he started his vigilante career... Taking his name from a local urban legend about a greyhound that hunts the wicked boys, able to outrun anyone, he become Greyhound. [/sblock][/sblock] [/QUOTE]
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