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<blockquote data-quote="Insight" data-source="post: 5728443" data-attributes="member: 11437"><p><span style="font-size: 12px"><span style="color: gold"><strong>KID BIONIC</strong></span></span></p><p>PL 10 150/150pp</p><p></p><p>[sblock=Backstory]Joey Whitson was a fairly normal 16-year old when he was nearly killed during a bus accident traveling home from school. Joey was fooling around at the back of the bus, with the rear door open, when the driver, distracted with Joey's antics, did not see a railroad crossing and rand headlong into the train. Joey was thrown from the bus and sustained multiple fractures, including a badly fractured skull.</p><p></p><p>Joey was rushed to the nearest hospital, associated with the university, and spent several hours in the emergency room. The doctors tried their best to save Joey, but it was not meant to be. Joey spent the last few moments of life with his family and was soon pronounced dead after a short coma.</p><p></p><p>That would have been Joey's end had it not been for an enterprising robotics student who happened to be passing through the hospital. This student, Johnson Capp, was looking for cadavers he could use for an experiment. Capp passed the morgue and saw that a figure under a sheet was moving - barely. The morgue was unoccupied. Capp entered and approached the cart. Capp pulled back the sheet to reveal Joey, pronounced dead, but seemingly undergoing some sort of seizure. Capp took a chance and whisked the cart out of the morgue, out of the hospital, and off to his secret lab.</p><p></p><p>Through several methods definitely not approved by the medical or scientific faculty, Capp was able to keep Joey "alive" long enough to hook the body up to his experimental equipment. The devices were able to maintain Joey's body in a semblance of life. Joey was "dead" in the sense that he no longer breathed, ate, drank, or slept, but the boy still had brain activity, stimulated by Capp's designs. Over the next several months, Capp built an exoskeleton that would be used to reinforce Joey's ruined body. Capp had to re-design Joey's sensory functions, ambulatory functions, and even the ability to speak and understand language. In time, Capp was able to transfer Joey's body into the exoskeleton and soon, Joey was able to move around and communicate in rudimentary ways.</p><p></p><p>At this point, Capp was at the limit of his technical knowledge. He brought in his uncle, the famed cyberneticist, Dr. Myron Capp, who had invented smaller cybernetic appliances, such as hands, arms, and legs. Dr. Capp had never built an entire cybernetic body and jumped at the chance to join his nephew's project.</p><p></p><p>Within the next year, "Joey" was brought fully on-line. In fact, "Joey" was more than he ever would have been as a 16-year old kid. Joey was strong, fast, agile, and had technologically-enhanced senses beyond those of any "normal" human being.</p><p></p><p>The scientists realized that they had created something beyond an exoskeleton to sustain the spark of life; Joey was super-human. In order to use their creation, the Capps had to spend several months training "Joey" to understand his new existence and abilities.</p><p></p><p>During this training time, Dr. Capp devised a set of gauntlets that "Joey" could use to enhance his physical attacks. It was then that the Capps decided to unleash their creation on the world. "Joey" was sent to fight bad guys and performed that job well.</p><p></p><p>Unfortunately, "Joey" could not save Myron and Johnson Capp from mercenary assassins sent by corporate rivals to steal the Capp designs. After a sortie fighting criminals in Emerald City, "Joey" returned to his base to find Myron and Johnson dead. </p><p></p><p>"Joey", now calling himself Kid Bionic, seeks his creators' killers and continues their legacy in using his abilities to fight crime in Emerald City.[/sblock]</p><p></p><p>[sblock=Complications]<strong>Family Issues</strong>: Kid Bionic's family believes him to be dead. He struggles with whether to reveal to them that he is "alive".</p><p><strong>Kid</strong>: Everyone sees him as just a kid, which can be difficult in social situations.</p><p><strong>Obvious Exoskeleton</strong>: Kid Bionic cannot remove his exoskeleton and it is not very concealable. Thus, he has no real secret identity.[/sblock]</p><p></p><p><strong>ABILITIES</strong></p><p><em>Total Cost: 26pp</em></p><p></p><p><strong>STR</strong> 5</p><p><strong>STAM</strong> X</p><p><strong>AGI</strong> 5</p><p><strong>DEX</strong> 0</p><p><strong>FGH</strong> 5</p><p><strong>INT</strong> 2*</p><p><strong>AWAR</strong> 4</p><p><strong>PRE</strong> -3*</p><p><span style="font-size: 9px">* Int and Pre chosen to start at (non-existent) from Construct (as opposed to Str and Agi). These have been bought up from (-5) using pp.</span></p><p></p><p><span style="font-size: 9px">Note: Because Kid Bionic is a construct, he has no Stamina. This means that he suffers and recovers from damage as an inanimate object, is immune to the fatigued and exhausted conditions, cannot exert extra effort, and has no Fortitude defense.</span></p><p></p><p><strong>DEFENSES</strong></p><p><em>Total Cost: 18pp</em></p><p></p><p><strong>TOUGH</strong> 0(+8 Exoskeleton / 8 Impervious) = 8</p><p><strong>DODGE</strong> 5+7 = 12</p><p><strong>PARRY</strong> 5+7 = 12</p><p><strong>FORT</strong> n/a</p><p><strong>WILL</strong> 4+4 = 8</p><p></p><p><strong>SKILLS</strong></p><p><em>Total Cost: 8pp</em></p><p></p><p><strong>Acrobatics [2]</strong>: +7</p><p><strong>Athletics [2]</strong>: +7</p><p><strong>Close Combat - Electro-Shock Gauntlets [6]</strong>: +11 (+12)</p><p><strong>Expertise - Science [6]</strong>: +8</p><p><strong>Technology [12]</strong>: +14</p><p></p><p><strong>ADVANTAGES</strong></p><p><em>Total Cost: 7pp</em></p><p></p><p>Benefit: Legally Dead</p><p>Close Attack 1</p><p>Evasion 2</p><p>Improved Disarm</p><p>Improved Trip</p><p>Uncanny Dodge</p><p></p><p><strong>POWERS</strong></p><p><em>Total Cost: 91pp</em> </p><p></p><p><strong>ELECTRO-SHOCK GAUNTLETS</strong></p><p>Base Effect: Damage 3 (add str)</p><p>Extra: Penetrating 8, Secondary Effect 8 (Damage 3, add str)</p><p>Flaw: Removeable (-4pp)</p><p>+ Alt - Weaken Agi 8 (Ex: Linked to Affliction 8 (Dazed / Stunned / Incapacitated))</p><p>+ Alt - Weaken Str 8 (Ex: Linked to Affliction 8 (Fatigued / Exhausted / Incapacitated))</p><p>+ Alt - Weaken Tough 8 (Ex: Affects objects and people)</p><p>Descriptors: Electrical, Technology</p><p><em>Power Cost: 18pp</em></p><p></p><p><strong>EXOSKELETON</strong></p><p>Effect: Immunity 30 - All Fortitude effects</p><p>Effect: Protection 8</p><p>Extra: Impervious 8</p><p>Effect: Regeneration 5</p><p>Effect: Senses 6 - Direction Sense, Distance Sense, Extended Hearing 1, Extended Sight 1, Low-Light Vision, Time Sense</p><p>Effect: Speed 2</p><p>Descriptors: Electrical, Technology</p><p><em>Power Cost: 59pp</em></p><p></p><p><strong>INTEGRATED ARTIFICIAL INTELLIGENCE MODULE</strong></p><p>Effect: Enhanced Skill: Expertise - Science [6]</p><p>Effect: Enhanced Skill: Technology [6]</p><p>Effect: Improved Initiative 4</p><p>Effect: Quickness 6 </p><p>Flaw: Limited - Mental Only (applies to 4 ranks only)</p><p>Descriptors: Electrical, Technology</p><p><em>Power Cost</em>: 14pp</p></blockquote><p></p>
[QUOTE="Insight, post: 5728443, member: 11437"] [size=3][color=gold][b]KID BIONIC[/b][/color][/size] PL 10 150/150pp [sblock=Backstory]Joey Whitson was a fairly normal 16-year old when he was nearly killed during a bus accident traveling home from school. Joey was fooling around at the back of the bus, with the rear door open, when the driver, distracted with Joey's antics, did not see a railroad crossing and rand headlong into the train. Joey was thrown from the bus and sustained multiple fractures, including a badly fractured skull. Joey was rushed to the nearest hospital, associated with the university, and spent several hours in the emergency room. The doctors tried their best to save Joey, but it was not meant to be. Joey spent the last few moments of life with his family and was soon pronounced dead after a short coma. That would have been Joey's end had it not been for an enterprising robotics student who happened to be passing through the hospital. This student, Johnson Capp, was looking for cadavers he could use for an experiment. Capp passed the morgue and saw that a figure under a sheet was moving - barely. The morgue was unoccupied. Capp entered and approached the cart. Capp pulled back the sheet to reveal Joey, pronounced dead, but seemingly undergoing some sort of seizure. Capp took a chance and whisked the cart out of the morgue, out of the hospital, and off to his secret lab. Through several methods definitely not approved by the medical or scientific faculty, Capp was able to keep Joey "alive" long enough to hook the body up to his experimental equipment. The devices were able to maintain Joey's body in a semblance of life. Joey was "dead" in the sense that he no longer breathed, ate, drank, or slept, but the boy still had brain activity, stimulated by Capp's designs. Over the next several months, Capp built an exoskeleton that would be used to reinforce Joey's ruined body. Capp had to re-design Joey's sensory functions, ambulatory functions, and even the ability to speak and understand language. In time, Capp was able to transfer Joey's body into the exoskeleton and soon, Joey was able to move around and communicate in rudimentary ways. At this point, Capp was at the limit of his technical knowledge. He brought in his uncle, the famed cyberneticist, Dr. Myron Capp, who had invented smaller cybernetic appliances, such as hands, arms, and legs. Dr. Capp had never built an entire cybernetic body and jumped at the chance to join his nephew's project. Within the next year, "Joey" was brought fully on-line. In fact, "Joey" was more than he ever would have been as a 16-year old kid. Joey was strong, fast, agile, and had technologically-enhanced senses beyond those of any "normal" human being. The scientists realized that they had created something beyond an exoskeleton to sustain the spark of life; Joey was super-human. In order to use their creation, the Capps had to spend several months training "Joey" to understand his new existence and abilities. During this training time, Dr. Capp devised a set of gauntlets that "Joey" could use to enhance his physical attacks. It was then that the Capps decided to unleash their creation on the world. "Joey" was sent to fight bad guys and performed that job well. Unfortunately, "Joey" could not save Myron and Johnson Capp from mercenary assassins sent by corporate rivals to steal the Capp designs. After a sortie fighting criminals in Emerald City, "Joey" returned to his base to find Myron and Johnson dead. "Joey", now calling himself Kid Bionic, seeks his creators' killers and continues their legacy in using his abilities to fight crime in Emerald City.[/sblock] [sblock=Complications][b]Family Issues[/b]: Kid Bionic's family believes him to be dead. He struggles with whether to reveal to them that he is "alive". [b]Kid[/b]: Everyone sees him as just a kid, which can be difficult in social situations. [b]Obvious Exoskeleton[/b]: Kid Bionic cannot remove his exoskeleton and it is not very concealable. Thus, he has no real secret identity.[/sblock] [b]ABILITIES[/b] [i]Total Cost: 26pp[/i] [b]STR[/b] 5 [b]STAM[/b] X [b]AGI[/b] 5 [b]DEX[/b] 0 [b]FGH[/b] 5 [b]INT[/b] 2* [b]AWAR[/b] 4 [b]PRE[/b] -3* [size=1]* Int and Pre chosen to start at (non-existent) from Construct (as opposed to Str and Agi). These have been bought up from (-5) using pp.[/size] [size=1]Note: Because Kid Bionic is a construct, he has no Stamina. This means that he suffers and recovers from damage as an inanimate object, is immune to the fatigued and exhausted conditions, cannot exert extra effort, and has no Fortitude defense.[/size] [b]DEFENSES[/b] [i]Total Cost: 18pp[/i] [b]TOUGH[/b] 0(+8 Exoskeleton / 8 Impervious) = 8 [b]DODGE[/b] 5+7 = 12 [b]PARRY[/b] 5+7 = 12 [b]FORT[/b] n/a [b]WILL[/b] 4+4 = 8 [b]SKILLS[/b] [i]Total Cost: 8pp[/i] [b]Acrobatics [2][/b]: +7 [b]Athletics [2][/b]: +7 [b]Close Combat - Electro-Shock Gauntlets [6][/b]: +11 (+12) [b]Expertise - Science [6][/b]: +8 [b]Technology [12][/b]: +14 [b]ADVANTAGES[/b] [i]Total Cost: 7pp[/i] Benefit: Legally Dead Close Attack 1 Evasion 2 Improved Disarm Improved Trip Uncanny Dodge [b]POWERS[/b] [i]Total Cost: 91pp[/i] [b]ELECTRO-SHOCK GAUNTLETS[/b] Base Effect: Damage 3 (add str) Extra: Penetrating 8, Secondary Effect 8 (Damage 3, add str) Flaw: Removeable (-4pp) + Alt - Weaken Agi 8 (Ex: Linked to Affliction 8 (Dazed / Stunned / Incapacitated)) + Alt - Weaken Str 8 (Ex: Linked to Affliction 8 (Fatigued / Exhausted / Incapacitated)) + Alt - Weaken Tough 8 (Ex: Affects objects and people) Descriptors: Electrical, Technology [i]Power Cost: 18pp[/i] [b]EXOSKELETON[/b] Effect: Immunity 30 - All Fortitude effects Effect: Protection 8 Extra: Impervious 8 Effect: Regeneration 5 Effect: Senses 6 - Direction Sense, Distance Sense, Extended Hearing 1, Extended Sight 1, Low-Light Vision, Time Sense Effect: Speed 2 Descriptors: Electrical, Technology [i]Power Cost: 59pp[/i] [b]INTEGRATED ARTIFICIAL INTELLIGENCE MODULE[/b] Effect: Enhanced Skill: Expertise - Science [6] Effect: Enhanced Skill: Technology [6] Effect: Improved Initiative 4 Effect: Quickness 6 Flaw: Limited - Mental Only (applies to 4 ranks only) Descriptors: Electrical, Technology [i]Power Cost[/i]: 14pp [/QUOTE]
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