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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8585483" data-attributes="member: 7032019"><p>As the last day of the year begins to close on Gate Pass, a motley group of adventurers were separately given invitations to a clandestine meeting at the Poison Apple Pub. Conveniently, they all decide to arrive SIX HOURS EARLY (gm: sigh) to scout ahead, only to find a notice posted about the proprietor's arrest. Unsure what to do, one returns to their own contact, where he's suggested that they possibly were too early for the meet. The rest go to visit another local tavern for dinner, and spend a bit of time learning about one another.</p><p></p><p>Eventually reconvening at midnight, they return to the pub, noticing light and movement within the boarded-up structure. Approaching, unstealthily, as a large group (gm: sigh), they soon meet Torrent, the cleric. She spends a bit of time small-talking, wondering if any others might come, while the bard explores the upstairs area just in case. As the clock eventually strikes midnight, they settle in for a discussion of the mission at hand... Ragesia's attack, the case of information they need to bring to Seaquen, and the plan to escape the city. Before they finish the discussion, though, they hear signs of intruders overhead.</p><p></p><p>Leaping to action, some of them race upstairs to confront the scouts, while another peeks out the door to the alleyway, noticing the thugs holding back a mastiff. The element of surprise gone, the fight begins, as the front doors burst open in a cloud of splinters (nat 20 to break the door). Mayhem ensues as neither side can hit the broad side of a barn, while Kathor simply watches and broods. Everything changes when the upper floors explode, sending the whole lot of scouts and heroes tumbling back into the bar, now on fire. Unsure of what is going on, the fight moves to the streets, where a stalemate starts to finally lean in the party's favor... until Kathor eventually calls his men off, citing their injuries and the pointlessness of this operation during the middle of a Ragesian attack.</p><p></p><p>The heroes race towards the depository that Torrent needs to reach, most of them paralyzed in fear at the roar of a dragon somewhere nearby, and press through a sea of panicked civilians. Stopping only briefly to heal some wounded people and rescue a woman from a burning tower, the soon reach the tower, encountering the strange Rivereye Badgerface. The bard immediately connected the name to the face, having once met him... but also sensed something seemed off. It wasn't long before the deception fell through, and he was forced to flee. Quaffing a potion of spider climb, he began to skitter about the chamber, using darkness and misdirection to mask his intentions...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8585483, member: 7032019"] As the last day of the year begins to close on Gate Pass, a motley group of adventurers were separately given invitations to a clandestine meeting at the Poison Apple Pub. Conveniently, they all decide to arrive SIX HOURS EARLY (gm: sigh) to scout ahead, only to find a notice posted about the proprietor's arrest. Unsure what to do, one returns to their own contact, where he's suggested that they possibly were too early for the meet. The rest go to visit another local tavern for dinner, and spend a bit of time learning about one another. Eventually reconvening at midnight, they return to the pub, noticing light and movement within the boarded-up structure. Approaching, unstealthily, as a large group (gm: sigh), they soon meet Torrent, the cleric. She spends a bit of time small-talking, wondering if any others might come, while the bard explores the upstairs area just in case. As the clock eventually strikes midnight, they settle in for a discussion of the mission at hand... Ragesia's attack, the case of information they need to bring to Seaquen, and the plan to escape the city. Before they finish the discussion, though, they hear signs of intruders overhead. Leaping to action, some of them race upstairs to confront the scouts, while another peeks out the door to the alleyway, noticing the thugs holding back a mastiff. The element of surprise gone, the fight begins, as the front doors burst open in a cloud of splinters (nat 20 to break the door). Mayhem ensues as neither side can hit the broad side of a barn, while Kathor simply watches and broods. Everything changes when the upper floors explode, sending the whole lot of scouts and heroes tumbling back into the bar, now on fire. Unsure of what is going on, the fight moves to the streets, where a stalemate starts to finally lean in the party's favor... until Kathor eventually calls his men off, citing their injuries and the pointlessness of this operation during the middle of a Ragesian attack. The heroes race towards the depository that Torrent needs to reach, most of them paralyzed in fear at the roar of a dragon somewhere nearby, and press through a sea of panicked civilians. Stopping only briefly to heal some wounded people and rescue a woman from a burning tower, the soon reach the tower, encountering the strange Rivereye Badgerface. The bard immediately connected the name to the face, having once met him... but also sensed something seemed off. It wasn't long before the deception fell through, and he was forced to flee. Quaffing a potion of spider climb, he began to skitter about the chamber, using darkness and misdirection to mask his intentions... [/QUOTE]
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