Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Emeraldbeacon's Burning Sky (live game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="emeraldbeacon" data-source="post: 8780623" data-attributes="member: 7032019"><p>Shalosha's "offer" was, obviously, met very poorly, and the Shahalesti contingent was practically shouted out of the room... though not before Shalosha offered her own, softer stance on the matter, expressing what felt like genuine concern for the war effort. She promised to make herself available to any who wished to discuss their perspective on the situation, more directly.</p><p></p><p>Subsequently, Headmaster Simeon Gohanach invited the crew into a private meeting, where the Ragesian Intelligence was formally transferred to the Lyceum. A short bout of divination magic revealed that a top-ranking Inquisitor named Kreven penned the documents, likely under the direct supervision of Empress Leska Meridius herself. The contents discussed a project called The Scourge, which apparently meant more than just collecting "disloyal" magic users. There was also some concern about beings known as "Trillith," though Simeon knew nothing about this.</p><p></p><p>Research at the Lyceum library uncovered very little new details about the Trillith, though references to Trilla and her mother, "Syana," were found connected to a land named "Phorros Irrendra," a realm that didn't appear on any modern maps. It did, however, appear in an older atlas: some kind of hidden realm in northern Shahalesti. A local scribe promised to continue research into its nature, her curiosity piqued. Katrina mentioned that she'd recently gotten an in with some Lyceum folk, and is trying to become a full time proper student there.</p><p></p><p>A quick trip to the Wayfarer's Guild led to some quick auditions, and surprisingly successful turns by both Tiljann and the bard! Both were offered positions in the play, and Tiljann expressed an interest to stay at the Wayfarer's Guild to learn their ways.</p><p></p><p>Later, the party began to investigate reports of structure fires in the eastern reaches of the city. A soggy search of one ruin found strange holes in the cellars of the buildings, that appear to have been burrowed through, along with a faint lingering echo of "magical" energies. While some mapping and census studies uncovered no real pattern to the fires, tunnels under the cellars seemed to indicate a burrowing attack of sorts.</p><p></p><p>The next day, searches were equally fruitless, but a sudden call for aid drew everyone to a nearby home, engulfed in flame! Rushing to aid, the cellar was filled with rats, seemingly sparking with fiery power. After some tense moments, the rats were dispatched and the heroes cleared, though collateral damage to the home was not insignificant. Having retrieved specimens from the cellar before the home's partial collapse, the party catches their breath, and plans anew.</p><p></p><p><strong>SESSION NOTES: </strong>Chapter Three features a nearly endless buffet of side quests placed before the party, and I had no idea where they would go. They chose the fires, which let me sow some early angst against the refugees... though this group seems far more saavy and clever than the online team, and they discovered the cellar connection very early. Good on them, I guess!</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8780623, member: 7032019"] Shalosha's "offer" was, obviously, met very poorly, and the Shahalesti contingent was practically shouted out of the room... though not before Shalosha offered her own, softer stance on the matter, expressing what felt like genuine concern for the war effort. She promised to make herself available to any who wished to discuss their perspective on the situation, more directly. Subsequently, Headmaster Simeon Gohanach invited the crew into a private meeting, where the Ragesian Intelligence was formally transferred to the Lyceum. A short bout of divination magic revealed that a top-ranking Inquisitor named Kreven penned the documents, likely under the direct supervision of Empress Leska Meridius herself. The contents discussed a project called The Scourge, which apparently meant more than just collecting "disloyal" magic users. There was also some concern about beings known as "Trillith," though Simeon knew nothing about this. Research at the Lyceum library uncovered very little new details about the Trillith, though references to Trilla and her mother, "Syana," were found connected to a land named "Phorros Irrendra," a realm that didn't appear on any modern maps. It did, however, appear in an older atlas: some kind of hidden realm in northern Shahalesti. A local scribe promised to continue research into its nature, her curiosity piqued. Katrina mentioned that she'd recently gotten an in with some Lyceum folk, and is trying to become a full time proper student there. A quick trip to the Wayfarer's Guild led to some quick auditions, and surprisingly successful turns by both Tiljann and the bard! Both were offered positions in the play, and Tiljann expressed an interest to stay at the Wayfarer's Guild to learn their ways. Later, the party began to investigate reports of structure fires in the eastern reaches of the city. A soggy search of one ruin found strange holes in the cellars of the buildings, that appear to have been burrowed through, along with a faint lingering echo of "magical" energies. While some mapping and census studies uncovered no real pattern to the fires, tunnels under the cellars seemed to indicate a burrowing attack of sorts. The next day, searches were equally fruitless, but a sudden call for aid drew everyone to a nearby home, engulfed in flame! Rushing to aid, the cellar was filled with rats, seemingly sparking with fiery power. After some tense moments, the rats were dispatched and the heroes cleared, though collateral damage to the home was not insignificant. Having retrieved specimens from the cellar before the home's partial collapse, the party catches their breath, and plans anew. [B]SESSION NOTES: [/B]Chapter Three features a nearly endless buffet of side quests placed before the party, and I had no idea where they would go. They chose the fires, which let me sow some early angst against the refugees... though this group seems far more saavy and clever than the online team, and they discovered the cellar connection very early. Good on them, I guess! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Emeraldbeacon's Burning Sky (live game)
Top