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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8801953" data-attributes="member: 7032019"><p>The following days were a whirlwind of negotiations with the refugee camps, intermixed with some personal endeavors, and chance encounters with unusual people. The bard spent quite a bit of time at the Wayfarer's Guild, preparing for the upcoming production of <em>The Spectacular Trials of Toteth Topec</em>. Aside from practice, she learned a bit about the ship itself, including its capacity to teleport long distances along with its passengers (a function that has currently been shut down, thanks to the dangers of The Burning Sky). She also learned that Guildmistress Sheena Larkins has been suspiciously unavailable, busy with discussions involving the Shahalesti, leaving the play prep mainly to Giorgio. When the bard returned to shore to meet the team, they all also discovered a body in the surf, fairly fresh, which exhibited signs of partial biomantic transformation.</p><p></p><p>Meanwhile, the conferences discussing the Pantheistic Temple were a nearly complete success, with only the Philosophers unsure of the project (and swiftly joining when most of the other power players pledged their support). Laurabec lauded their negotiation skills, and began to shift into logistical planning on the temple itself.</p><p></p><p>The team also spent some time getting new magical tattoos, and speaking with the dwarven military master, Commander Xavious Foebane. When they hesitatingly offered him information about the Ragesian Operations somewhere in the city, and the reported teleportation beacon, he reiterated that he's well-connected with what the Lyceum already knows. The troubles in South Harbor regarding missing people was less of a concern to him, preferring to focus on the big picture. He charged them all with staying alert for Ragesian interference, not missing the big picture in the city, and suggested that they look more into Paradim Dogwood's biomantic operations.</p><p></p><p>They also spoke with the Order of Echoed Souls, learning a bit about their plight in northern Shahalesti. They asked one of the older monks, a Taranesti sage, about lands of the north, to which he shared some knowledge of a childhood in Phorros Irrendra, before he joined the order. He did not recognize the name Trilla, but was quite aware of Syana, the protector of their land... a mighty gold dragon! His knowledge, though, ends there...</p><p></p><p><strong>SESSION NOTES: </strong>One player has been particularly astute in picking up on clues and solving puzzles very soon after the hints are dropped... sometimes suspiciously so. I'm starting to wonder if he's acquired the source materials himself, and is reading ahead to obtain the lore before the actual fights. He's already been seen fudging his rolls at the table, and is a self-described metagamer... I'm a bit worried about reining him in, when the deeper mysteries begin to unfold. I also don't want to hold back too many clues from the rest of the players just because he puts them together so quickly.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8801953, member: 7032019"] The following days were a whirlwind of negotiations with the refugee camps, intermixed with some personal endeavors, and chance encounters with unusual people. The bard spent quite a bit of time at the Wayfarer's Guild, preparing for the upcoming production of [I]The Spectacular Trials of Toteth Topec[/I]. Aside from practice, she learned a bit about the ship itself, including its capacity to teleport long distances along with its passengers (a function that has currently been shut down, thanks to the dangers of The Burning Sky). She also learned that Guildmistress Sheena Larkins has been suspiciously unavailable, busy with discussions involving the Shahalesti, leaving the play prep mainly to Giorgio. When the bard returned to shore to meet the team, they all also discovered a body in the surf, fairly fresh, which exhibited signs of partial biomantic transformation. Meanwhile, the conferences discussing the Pantheistic Temple were a nearly complete success, with only the Philosophers unsure of the project (and swiftly joining when most of the other power players pledged their support). Laurabec lauded their negotiation skills, and began to shift into logistical planning on the temple itself. The team also spent some time getting new magical tattoos, and speaking with the dwarven military master, Commander Xavious Foebane. When they hesitatingly offered him information about the Ragesian Operations somewhere in the city, and the reported teleportation beacon, he reiterated that he's well-connected with what the Lyceum already knows. The troubles in South Harbor regarding missing people was less of a concern to him, preferring to focus on the big picture. He charged them all with staying alert for Ragesian interference, not missing the big picture in the city, and suggested that they look more into Paradim Dogwood's biomantic operations. They also spoke with the Order of Echoed Souls, learning a bit about their plight in northern Shahalesti. They asked one of the older monks, a Taranesti sage, about lands of the north, to which he shared some knowledge of a childhood in Phorros Irrendra, before he joined the order. He did not recognize the name Trilla, but was quite aware of Syana, the protector of their land... a mighty gold dragon! His knowledge, though, ends there... [B]SESSION NOTES: [/B]One player has been particularly astute in picking up on clues and solving puzzles very soon after the hints are dropped... sometimes suspiciously so. I'm starting to wonder if he's acquired the source materials himself, and is reading ahead to obtain the lore before the actual fights. He's already been seen fudging his rolls at the table, and is a self-described metagamer... I'm a bit worried about reining him in, when the deeper mysteries begin to unfold. I also don't want to hold back too many clues from the rest of the players just because he puts them together so quickly. [/QUOTE]
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