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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9044686" data-attributes="member: 7032019"><p>(Two session update)</p><p></p><p>Descending into the valley that holds the village of Eresh, the team experiences a sudden, disorienting wave of general calm and disinterest. Fearing it is the influence of the Trillith "Balance," they help each other shake off the effect, and sneak past the Ragesian garrison just outside of the city walls. The invaders seem to be under the same, calming effect, and put up no resistance when one notices the heroes sneaking into the city.</p><p></p><p>Within, they all find the same eerie calm covering the city. People are going about their daily lives, but have no real energy or emotion to show. They check into the Peak's Shadow Inn, populated mostly by surprisingly calm Ragesian soldiers, acting more like they're on shore leave, than an invading force. The residents pay them little mind, as well.</p><p></p><p>After some searching, they find a town elder, watching over one of the previous Seaquen team's members. He's exhausted and delirious, but has resisted the mental effects... for now. Spending the night in a Tiny Hut, the team helps the ranger get some rest, before advancing towards the Monastery the next morning.</p><p></p><p>On the way there, they are beset upon by a group of Air Elementals, apparent defenders of the pass, but manage to dispel them quickly. At the Monastery gates, they meet Caela, a one-time rival of the team's monk, who adamantly denies access, and demands that the team deal with the unearthly calm in the city before speaking with the two masters.</p><p></p><p>Returning to Eresh, they make a sweeping tour of the city, inspecting all four elemental shrines, before experiencing the wave of calm finally breaking, manifesting as sudden bursts of exceptional emotional overflow, including some Ragesians out for a slaughter. Quickly handled, the calm soon descends again, as a local monk hurries to meet the strangers. Someone at the healing house wishes to see them... urgently.</p><p></p><p>There, the heroes meet the Trillith Balance. It is dying, its influence spread too far and thin and for too long, but it answers any questions it can. While it does not know what its kind is doing, it does feel that there is a greater plan in motion... and it knows there are more trillith out there than the party may realize. With some careful persuasion, the heroes convince Balance to allow them to shelter them for a time, letting the scales tip briefly to war, so they can find a more natural center point.</p><p></p><p>Accepting the offer, Balance enters the team's monk, imbuing her with its power. Almost immediately, though, the town erupts in chaos, and the Ragesian soldiers at the Peak's Shadow take it upon themselves to terrorize the Inn's proprietor, before they execute him. Quick action saves his life, but only reveals a different danger... the Ragesian army seems to be awake, aware, and approaching.</p><p></p><p><strong>SESSION NOTES: </strong>This is one of the first situations for this group where encounters have occurred one after the other, without the team stopping to rest... I suspect the fight against the army will be rather taxing.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9044686, member: 7032019"] (Two session update) Descending into the valley that holds the village of Eresh, the team experiences a sudden, disorienting wave of general calm and disinterest. Fearing it is the influence of the Trillith "Balance," they help each other shake off the effect, and sneak past the Ragesian garrison just outside of the city walls. The invaders seem to be under the same, calming effect, and put up no resistance when one notices the heroes sneaking into the city. Within, they all find the same eerie calm covering the city. People are going about their daily lives, but have no real energy or emotion to show. They check into the Peak's Shadow Inn, populated mostly by surprisingly calm Ragesian soldiers, acting more like they're on shore leave, than an invading force. The residents pay them little mind, as well. After some searching, they find a town elder, watching over one of the previous Seaquen team's members. He's exhausted and delirious, but has resisted the mental effects... for now. Spending the night in a Tiny Hut, the team helps the ranger get some rest, before advancing towards the Monastery the next morning. On the way there, they are beset upon by a group of Air Elementals, apparent defenders of the pass, but manage to dispel them quickly. At the Monastery gates, they meet Caela, a one-time rival of the team's monk, who adamantly denies access, and demands that the team deal with the unearthly calm in the city before speaking with the two masters. Returning to Eresh, they make a sweeping tour of the city, inspecting all four elemental shrines, before experiencing the wave of calm finally breaking, manifesting as sudden bursts of exceptional emotional overflow, including some Ragesians out for a slaughter. Quickly handled, the calm soon descends again, as a local monk hurries to meet the strangers. Someone at the healing house wishes to see them... urgently. There, the heroes meet the Trillith Balance. It is dying, its influence spread too far and thin and for too long, but it answers any questions it can. While it does not know what its kind is doing, it does feel that there is a greater plan in motion... and it knows there are more trillith out there than the party may realize. With some careful persuasion, the heroes convince Balance to allow them to shelter them for a time, letting the scales tip briefly to war, so they can find a more natural center point. Accepting the offer, Balance enters the team's monk, imbuing her with its power. Almost immediately, though, the town erupts in chaos, and the Ragesian soldiers at the Peak's Shadow take it upon themselves to terrorize the Inn's proprietor, before they execute him. Quick action saves his life, but only reveals a different danger... the Ragesian army seems to be awake, aware, and approaching. [B]SESSION NOTES: [/B]This is one of the first situations for this group where encounters have occurred one after the other, without the team stopping to rest... I suspect the fight against the army will be rather taxing. [/QUOTE]
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