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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8834040" data-attributes="member: 7032019"><p>As the skeletons awaken, the team Cleric moves into position, and firmly REBUKES about half of them. Seeing a true threat, the Skeletons converge on the cleric, nearly cutting him down. The remaining creatures try to swarm, but have difficulties moving through the deep water, and after some maneuvering, are cut down quite efficiently by the rest of the party. Efforts to advance through the cell blocks are met with great caution, as nearly every step is meticulously checked for unseen dangers.</p><p></p><p>Pressing forward, everyone moves to a two-level meeting room of sorts, taking advantage of the Water Breathing spell cast by a Lyceum Mage to dip below the water (that had nearly reached the ceiling of this chamber. There, a quartet of Sahuagin emerge, swarming the injured team members, but ultimately, their lack of armor and general squishy-ness prove to be their downfall. Under the water, they find a tunnel in the floor, neatly bored through the ground of the ancient facility. Discovering and disarming a carefully laid trap, they descent into a shockingly warm chamber.</p><p></p><p>Here, in a large natural chamber, a river of lava spills loose from what appears to be a portal to the elemental plane of fire. Held by an ancient (and still resilient) arcane seal, the entire region is infused with extraplanar energy, without being totally engulfed in flame. A stoneshaped bridge stretches over this river, heading towards a very old looking wall of carefully hewn stone, along with a stone door. Opening it cautiously, they find a small group of soldiers waiting on the other side, shocked at being discovered!</p><p></p><p>The battle hastily begins with a fog cloud placed for concealment, and the horrible experience of a Hunger of Hadar driving the enemy forces back. A stalemate holds for a tense half minute, before preparations were made for an alpha strike. As spells were dropped, both sides attacked, with arrows and spells. Shortly, a Ragesian inquisitor arrived, and promptly raised the stakes of the fight by placing a Fireball in their midst, wreaking havoc on the team! After some hasty heals, ranks closed, and the bard landed a clutch Hypnotic Pattern on many of the soldiers...</p><p></p><p><strong>SESSION NOTES: </strong>The skeletons were getting some insane to-hit and damage rolls, and very nearly knocked the cleric out well before the meat of the dungeon. The Fireball was mainly used to tell these guys that inquisitors mean business, but given how low they already are on resources, I might need to ease back on the half-orc <em>Relentless Endurance </em>feature just to give them a chance.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8834040, member: 7032019"] As the skeletons awaken, the team Cleric moves into position, and firmly REBUKES about half of them. Seeing a true threat, the Skeletons converge on the cleric, nearly cutting him down. The remaining creatures try to swarm, but have difficulties moving through the deep water, and after some maneuvering, are cut down quite efficiently by the rest of the party. Efforts to advance through the cell blocks are met with great caution, as nearly every step is meticulously checked for unseen dangers. Pressing forward, everyone moves to a two-level meeting room of sorts, taking advantage of the Water Breathing spell cast by a Lyceum Mage to dip below the water (that had nearly reached the ceiling of this chamber. There, a quartet of Sahuagin emerge, swarming the injured team members, but ultimately, their lack of armor and general squishy-ness prove to be their downfall. Under the water, they find a tunnel in the floor, neatly bored through the ground of the ancient facility. Discovering and disarming a carefully laid trap, they descent into a shockingly warm chamber. Here, in a large natural chamber, a river of lava spills loose from what appears to be a portal to the elemental plane of fire. Held by an ancient (and still resilient) arcane seal, the entire region is infused with extraplanar energy, without being totally engulfed in flame. A stoneshaped bridge stretches over this river, heading towards a very old looking wall of carefully hewn stone, along with a stone door. Opening it cautiously, they find a small group of soldiers waiting on the other side, shocked at being discovered! The battle hastily begins with a fog cloud placed for concealment, and the horrible experience of a Hunger of Hadar driving the enemy forces back. A stalemate holds for a tense half minute, before preparations were made for an alpha strike. As spells were dropped, both sides attacked, with arrows and spells. Shortly, a Ragesian inquisitor arrived, and promptly raised the stakes of the fight by placing a Fireball in their midst, wreaking havoc on the team! After some hasty heals, ranks closed, and the bard landed a clutch Hypnotic Pattern on many of the soldiers... [B]SESSION NOTES: [/B]The skeletons were getting some insane to-hit and damage rolls, and very nearly knocked the cleric out well before the meat of the dungeon. The Fireball was mainly used to tell these guys that inquisitors mean business, but given how low they already are on resources, I might need to ease back on the half-orc [I]Relentless Endurance [/I]feature just to give them a chance. [/QUOTE]
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