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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="Tolamaker" data-source="post: 8840453" data-attributes="member: 7031495"><p>I've been thinking about how I would help with this feeling of missing something in the dungeon. In my gamelog, I mentioned how I would probably just add a room where Lee is summoning the storm, and have the fight there. But how could we kind of set up the dungeon exit scenario more? </p><p></p><p>I think I would add something to one of the rooms to that gives much stronger hints to the fact that Lee had been there, but left in a hurry. Perhaps a loose paper detailing a secret escape route (giving the players a chance to turn the tables?), or one of the soldiers surrenders and says that Lee left when the attack on the Wayfarer Theater was thwarted (or something similar). Something that tells the group that the reason they're here isn't here anymore. The fight with the inquisitor was difficult enough with my group that it might be seen as a boss fight, so it might feel like the proper end to the dungeon, alongside feeling like its setting up Lee as a long-term villain. And then he ambushes them!</p><p></p><p>Pretty rough, but that might be what I would do if I felt like the ambush was important enough.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8840453, member: 7031495"] I've been thinking about how I would help with this feeling of missing something in the dungeon. In my gamelog, I mentioned how I would probably just add a room where Lee is summoning the storm, and have the fight there. But how could we kind of set up the dungeon exit scenario more? I think I would add something to one of the rooms to that gives much stronger hints to the fact that Lee had been there, but left in a hurry. Perhaps a loose paper detailing a secret escape route (giving the players a chance to turn the tables?), or one of the soldiers surrenders and says that Lee left when the attack on the Wayfarer Theater was thwarted (or something similar). Something that tells the group that the reason they're here isn't here anymore. The fight with the inquisitor was difficult enough with my group that it might be seen as a boss fight, so it might feel like the proper end to the dungeon, alongside feeling like its setting up Lee as a long-term villain. And then he ambushes them! Pretty rough, but that might be what I would do if I felt like the ambush was important enough. [/QUOTE]
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