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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="Fuzzybear" data-source="post: 8840739" data-attributes="member: 6917259"><p>I'd agree that I don't think things need to really change. While it was a bit confusing for them, I don't think it was awful either. I do think it is meant to feel like setting Lee up for a future bad guy, but that is why I felt like him just appearing after that felt weird. It was almost like it was trying to be a set up for something grander and then just cut it off immediately afterwards. The long term plot point just handed himself to the group right after. That's why it felt abrupt and less earned I think. </p><p></p><p>For all of that, I'm not sure if I would change it. I kind of liked that Lee wasn't sitting at the end of the dungeon by himself, hiding. Maybe what you said and having it more clear that he was just ahead of them and heading out would make the group chase him more enthusiastically. Perhaps a back exit? Though that cheapens the way in...</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 8840739, member: 6917259"] I'd agree that I don't think things need to really change. While it was a bit confusing for them, I don't think it was awful either. I do think it is meant to feel like setting Lee up for a future bad guy, but that is why I felt like him just appearing after that felt weird. It was almost like it was trying to be a set up for something grander and then just cut it off immediately afterwards. The long term plot point just handed himself to the group right after. That's why it felt abrupt and less earned I think. For all of that, I'm not sure if I would change it. I kind of liked that Lee wasn't sitting at the end of the dungeon by himself, hiding. Maybe what you said and having it more clear that he was just ahead of them and heading out would make the group chase him more enthusiastically. Perhaps a back exit? Though that cheapens the way in... [/QUOTE]
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