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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8936900" data-attributes="member: 7032019"><p>Having been crudely forced out of the throne room for their insubordination towards the king, the party pauses in the great hall to discuss what's next. When Llorna, the Dashbogan envoy, comes to check on her friend and the group as a whole, she relates that the King hadn't always been so emotional... only since the deaths of his family. She urged the party to stay and see if the King would change his mind, but if they felt compelled to leave, that perhaps Duke Gallo would be receptive. She (and Lord Dashgoban) do not believe the scandalous claims against the Duke and his proxy, and believe he could help force a meeting of the Council of Nine.</p><p></p><p>As everyone reconvenes at the Golden Griffon, some of the team decides it would be good to talk to the Ragesian ambassador, and try to sus out what involvement - if any - they had in the incident. While the bard and cleric try to hold a conversation, the rogue sneaks off to attempt some burglary within the castle walls. As the Ambassador snidely remarks that the Seaquen Delegation would be welcomed into Ragesia as prisoners, rather than simply executing them, the rogue is sniffed out by the brutish Inquisitor.</p><p></p><p>A frantic chase through the castle halls follows, with guards demanding a quick surrender. Eventually, the rogue finds a window large enough to break out and squeeze through, and flees into the evening on broomback. Recognized as her companions (though not necessarily part of her hostilities), the other two are hastily ejected from the castle. Fearing for their own safety, the entire team hurriedly closes their account at the Golden Griffon, and leave the city in the night. A few miles out of town, thanks to the helpful eyes of Takasi, everyone is able to meet in the relative safety of a Tiny Hut, where they discuss their next moves...</p><p></p><p><strong>SESSION NOTES: </strong>When a party member decides to SNEAK AROUND the KING'S CASTLE and directly provoke an INQUISITOR... that begins to hasten the threats against them. When they (rightly) decided to get the heck outta town, I figured, ok, let them! Doing so skipped a whole bunch of encounters (the warning from the king's jester, the assassination of Balan, the arrest scenario, and the prison breakout). They basically managed to save Balan's life in doing so... but might have doomed Jinis (Gallo's Proxy) to death in the process, and with him, all of the knowledge and trust they could have gained.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8936900, member: 7032019"] Having been crudely forced out of the throne room for their insubordination towards the king, the party pauses in the great hall to discuss what's next. When Llorna, the Dashbogan envoy, comes to check on her friend and the group as a whole, she relates that the King hadn't always been so emotional... only since the deaths of his family. She urged the party to stay and see if the King would change his mind, but if they felt compelled to leave, that perhaps Duke Gallo would be receptive. She (and Lord Dashgoban) do not believe the scandalous claims against the Duke and his proxy, and believe he could help force a meeting of the Council of Nine. As everyone reconvenes at the Golden Griffon, some of the team decides it would be good to talk to the Ragesian ambassador, and try to sus out what involvement - if any - they had in the incident. While the bard and cleric try to hold a conversation, the rogue sneaks off to attempt some burglary within the castle walls. As the Ambassador snidely remarks that the Seaquen Delegation would be welcomed into Ragesia as prisoners, rather than simply executing them, the rogue is sniffed out by the brutish Inquisitor. A frantic chase through the castle halls follows, with guards demanding a quick surrender. Eventually, the rogue finds a window large enough to break out and squeeze through, and flees into the evening on broomback. Recognized as her companions (though not necessarily part of her hostilities), the other two are hastily ejected from the castle. Fearing for their own safety, the entire team hurriedly closes their account at the Golden Griffon, and leave the city in the night. A few miles out of town, thanks to the helpful eyes of Takasi, everyone is able to meet in the relative safety of a Tiny Hut, where they discuss their next moves... [B]SESSION NOTES: [/B]When a party member decides to SNEAK AROUND the KING'S CASTLE and directly provoke an INQUISITOR... that begins to hasten the threats against them. When they (rightly) decided to get the heck outta town, I figured, ok, let them! Doing so skipped a whole bunch of encounters (the warning from the king's jester, the assassination of Balan, the arrest scenario, and the prison breakout). They basically managed to save Balan's life in doing so... but might have doomed Jinis (Gallo's Proxy) to death in the process, and with him, all of the knowledge and trust they could have gained. [/QUOTE]
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