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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9023539" data-attributes="member: 7032019"><p>With the Battle of Otharil Vale finished, and a meeting at Bresk imminent, the party begins the slow journey south. There are clear tensions between Gallo's contingent, and the battered armies of Steppengard taking the same basic route, but hostilities are few. Meeting up with Lord Dashgoban's group, they complete the journey, and begin preparations for an awkward parade into the city. Gallo is hailed as a hero, having (hopefully) ended Steppengard's witch hunts, while the beleaguered King offers a conciliatory tone, seeking to meet future threats rather than discuss past behavior.</p><p></p><p>The Festival of Unity, thankfully, provides a welcome respite from the constant fighting. While roaming the grounds of the celebration, they meet a few peculiar characters. An alchemist specializing in fireworks bemoans the poor availability of reagents, as all of the local alchemists are working on some project at the castle. Meanwhile, the castle's head chef has been summarily released from his duties, forced to work at the festival, instead of preparing a meal for the Council of Nine.</p><p></p><p>Meanwhile, the team barbarian is intercepted by a detachment of his family's soldiers. They are heading to the joust, and certainly, the long-missing family of their lord would be eager to joust, no? Practically enlisting him, he is brought before a military officer... his father, brother to Lord Dashgoban himself. Pressured into service by a demanding parent, he is dumped in armor and handed a horse and lance...</p><p></p><p>As the barbarian prepares, the team feeds information to Duke Gallo, whom has arrived for the main event. Concerned, he thanks them for their investigations, and suggests they speak again after the joust. During the first round, the barbarian is successful, advancing to the quarterfinals. At the same time, a mysterious figure in a hooded cloak approaches the heroes, claiming to carry dire news they need to hear...</p><p></p><p><strong>SESSION NOTES: </strong>As we were running out of time, I decided to have the key informant arrive, mid-joust... but call the session before he actually shared any information. For player story details, the Barbarian's father (whom is Lord Dashgoban's brother) is not nearly as accepting of his son's "little adventure," and seems to expect him to return home after the Tournament. We'll see how that goes...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9023539, member: 7032019"] With the Battle of Otharil Vale finished, and a meeting at Bresk imminent, the party begins the slow journey south. There are clear tensions between Gallo's contingent, and the battered armies of Steppengard taking the same basic route, but hostilities are few. Meeting up with Lord Dashgoban's group, they complete the journey, and begin preparations for an awkward parade into the city. Gallo is hailed as a hero, having (hopefully) ended Steppengard's witch hunts, while the beleaguered King offers a conciliatory tone, seeking to meet future threats rather than discuss past behavior. The Festival of Unity, thankfully, provides a welcome respite from the constant fighting. While roaming the grounds of the celebration, they meet a few peculiar characters. An alchemist specializing in fireworks bemoans the poor availability of reagents, as all of the local alchemists are working on some project at the castle. Meanwhile, the castle's head chef has been summarily released from his duties, forced to work at the festival, instead of preparing a meal for the Council of Nine. Meanwhile, the team barbarian is intercepted by a detachment of his family's soldiers. They are heading to the joust, and certainly, the long-missing family of their lord would be eager to joust, no? Practically enlisting him, he is brought before a military officer... his father, brother to Lord Dashgoban himself. Pressured into service by a demanding parent, he is dumped in armor and handed a horse and lance... As the barbarian prepares, the team feeds information to Duke Gallo, whom has arrived for the main event. Concerned, he thanks them for their investigations, and suggests they speak again after the joust. During the first round, the barbarian is successful, advancing to the quarterfinals. At the same time, a mysterious figure in a hooded cloak approaches the heroes, claiming to carry dire news they need to hear... [B]SESSION NOTES: [/B]As we were running out of time, I decided to have the key informant arrive, mid-joust... but call the session before he actually shared any information. For player story details, the Barbarian's father (whom is Lord Dashgoban's brother) is not nearly as accepting of his son's "little adventure," and seems to expect him to return home after the Tournament. We'll see how that goes... [/QUOTE]
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