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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9027705" data-attributes="member: 7032019"><p>During the Joust, the barbarian ultimately falls to a knight of King Steppengard, who (perhaps surprisingly) regards his opponent with a surprising amount of respect, if perhaps a bit grudgingly. In the meantime, a dwarf emerges with information about guard reassignments at the castle, that could leave it alarmingly unprotected.</p><p></p><p>Consulting with Duke Gallo, the team agrees that rather than attend the banquet as guards, they should attempt to infiltrate the castle using the unguarded routes, with three main goals... find out what alchemical activities (perhaps poisoning?) are going on, ensure the safety of the Book of Eight Lands, and if possible, find his trusted proxy, Jinis, who remains in custody.</p><p></p><p>After a horrifying encounter with a ghostly being in the graveyard outside of the castle walls, the party mows through a swarm of zombies trapped in a frozen river of excrement, then cautiously enters the castle. They find a torture room, where, unfortunately, what seems to be Jinis' dead body is strapped to a table.</p><p></p><p>Creeping forwards, they discover a storeroom seemingly converted into a chemical brewhouse, and voices at the end of a hallway... voices belonging to the Ragesian ambassador and his Inquisitor companion. Their attempt to bluff their way past was met, very quickly, with a call to attack...!</p><p></p><p><strong>SESSION NOTES: </strong>Nothing too special here. This crew, like my live game, immediately believed the plot was to destroy Steppengard Castle via explosives, like Guy Fawkes' Gunpowder Plot (I guess the fact that they got the alchemical news from Fizzbang, the fireworks artist, left that impression). Regardless, they were truly disturbed at the idea of zombies, half-buried in frozen poop, still lunging at them all... but they took their time and steadily crossed the brown river. Even managed to avoid opening Jutras' cell, too!</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9027705, member: 7032019"] During the Joust, the barbarian ultimately falls to a knight of King Steppengard, who (perhaps surprisingly) regards his opponent with a surprising amount of respect, if perhaps a bit grudgingly. In the meantime, a dwarf emerges with information about guard reassignments at the castle, that could leave it alarmingly unprotected. Consulting with Duke Gallo, the team agrees that rather than attend the banquet as guards, they should attempt to infiltrate the castle using the unguarded routes, with three main goals... find out what alchemical activities (perhaps poisoning?) are going on, ensure the safety of the Book of Eight Lands, and if possible, find his trusted proxy, Jinis, who remains in custody. After a horrifying encounter with a ghostly being in the graveyard outside of the castle walls, the party mows through a swarm of zombies trapped in a frozen river of excrement, then cautiously enters the castle. They find a torture room, where, unfortunately, what seems to be Jinis' dead body is strapped to a table. Creeping forwards, they discover a storeroom seemingly converted into a chemical brewhouse, and voices at the end of a hallway... voices belonging to the Ragesian ambassador and his Inquisitor companion. Their attempt to bluff their way past was met, very quickly, with a call to attack...! [B]SESSION NOTES: [/B]Nothing too special here. This crew, like my live game, immediately believed the plot was to destroy Steppengard Castle via explosives, like Guy Fawkes' Gunpowder Plot (I guess the fact that they got the alchemical news from Fizzbang, the fireworks artist, left that impression). Regardless, they were truly disturbed at the idea of zombies, half-buried in frozen poop, still lunging at them all... but they took their time and steadily crossed the brown river. Even managed to avoid opening Jutras' cell, too! [/QUOTE]
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