Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Empires, Trade, and Gold!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 69630" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>I was recently working on some campaign details, and as I was developing different colonies of the Vallorean Empire, I chewed on the flow of economic power from colonies to the mother-country, through a system of Mercantilism. I suppose I'm not too keen on the typical "poor community" model that is inferred from economics in the DMG. Certainly, smaller, frontier communities aren't going to be wealthy, but in my campaign world, the whole world or continent isn't solely based on a poor, Dark Ages Europe. Some areas are enormous empires, with more in common with Rome, Egypt, or quasi-17th century Britain. Thus, there are some empires that are IMMENSELY wealthy. </p><p></p><p>Along these lines, how do you "fund" empires in your campaigns? Do you experiment with different economic models? </p><p></p><p>Imagine the wealth of the Roman Empire, or Britain, or of ancient Egypt. In your campaigns, if you do have such a sophisticated and vast economic machine, how has that SYSTEM changed and impacted the larger campaign world, and its underlying assumptions?</p><p></p><p>For example, in my campaign, I have the Vallorean Empire that has established Trading Companies that are located on the southern continent, where they have fortresses, ports, and trade networks. From these colonies, the trading companies have established shipping lines that bring ivory, gold, exotic woods, spices, and animals back to the Vallorean Empire. These Trading Companies have Royal Charters that provide them with the legal authority, under the cover of political treaties with several local kingdoms. These Trading Companies have fleets, as well as liveried mercenary companies that work for them. These companies have established great trade-routes that funnel great wealth into the Vallorean Empire. This has vast effects of changing the standard of living for many in the empire, as well as developing political and economic relationships that must be protected, and maintained.</p><p></p><p>Monsters, pirates, and rival kingdoms are always a threat. Of course, there are also spies to deal with as well. Still, it is one detailed facet that justifies a *different* kind of economic model that supports society back in the empire.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 69630, member: 1131"] Greetings! I was recently working on some campaign details, and as I was developing different colonies of the Vallorean Empire, I chewed on the flow of economic power from colonies to the mother-country, through a system of Mercantilism. I suppose I'm not too keen on the typical "poor community" model that is inferred from economics in the DMG. Certainly, smaller, frontier communities aren't going to be wealthy, but in my campaign world, the whole world or continent isn't solely based on a poor, Dark Ages Europe. Some areas are enormous empires, with more in common with Rome, Egypt, or quasi-17th century Britain. Thus, there are some empires that are IMMENSELY wealthy. Along these lines, how do you "fund" empires in your campaigns? Do you experiment with different economic models? Imagine the wealth of the Roman Empire, or Britain, or of ancient Egypt. In your campaigns, if you do have such a sophisticated and vast economic machine, how has that SYSTEM changed and impacted the larger campaign world, and its underlying assumptions? For example, in my campaign, I have the Vallorean Empire that has established Trading Companies that are located on the southern continent, where they have fortresses, ports, and trade networks. From these colonies, the trading companies have established shipping lines that bring ivory, gold, exotic woods, spices, and animals back to the Vallorean Empire. These Trading Companies have Royal Charters that provide them with the legal authority, under the cover of political treaties with several local kingdoms. These Trading Companies have fleets, as well as liveried mercenary companies that work for them. These companies have established great trade-routes that funnel great wealth into the Vallorean Empire. This has vast effects of changing the standard of living for many in the empire, as well as developing political and economic relationships that must be protected, and maintained. Monsters, pirates, and rival kingdoms are always a threat. Of course, there are also spies to deal with as well. Still, it is one detailed facet that justifies a *different* kind of economic model that supports society back in the empire. Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Empires, Trade, and Gold!
Top