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<blockquote data-quote="Deadguy" data-source="post: 76741" data-attributes="member: 2480"><p><strong>General Economic Climate</strong></p><p></p><p></p><p></p><p>I think I agree wholeheartedly with you Eben! For my own Shattered World campaign, I have tried to bear in mind general economic realities and use them to help shape the setting. For example, the region in which much of the adventuring is ocurring span several smallish kingdoms. One (Dinas Brin) has extensive supplies of coal and iron-ore, and is a leading specialist in the production of steel. However it is hemmed in by mountains and by the ambitions of its neighbours. One would like to conquer Dinas Brin because they {a} want the weapons, and {b} want the income that the industry generates. However Dinas Brin is allied with a third, coastal, kingdom that has a strong agricultural base. It exploits this relationship by selling much-need food in return for steel, which it both uses (it needs protection too from the expansionist kingdom) and as its best source of income.</p><p></p><p>See how some basic econmics have created both the flavour of the places and also a dynamic which I am exploiting in the storyline? If the Pcs want to interact deeper economically i will need to look more closely, But in the meantime they are aware of the tensions and understand the reasons why, which can't be a bad way to develop understanding of the setting.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 76741, member: 2480"] [b]General Economic Climate[/b] I think I agree wholeheartedly with you Eben! For my own Shattered World campaign, I have tried to bear in mind general economic realities and use them to help shape the setting. For example, the region in which much of the adventuring is ocurring span several smallish kingdoms. One (Dinas Brin) has extensive supplies of coal and iron-ore, and is a leading specialist in the production of steel. However it is hemmed in by mountains and by the ambitions of its neighbours. One would like to conquer Dinas Brin because they {a} want the weapons, and {b} want the income that the industry generates. However Dinas Brin is allied with a third, coastal, kingdom that has a strong agricultural base. It exploits this relationship by selling much-need food in return for steel, which it both uses (it needs protection too from the expansionist kingdom) and as its best source of income. See how some basic econmics have created both the flavour of the places and also a dynamic which I am exploiting in the storyline? If the Pcs want to interact deeper economically i will need to look more closely, But in the meantime they are aware of the tensions and understand the reasons why, which can't be a bad way to develop understanding of the setting. [/QUOTE]
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