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<blockquote data-quote="rick_hershey" data-source="post: 4539449" data-attributes="member: 17007"><p>Hmm, yeah, I'm not sure what you mean by "scenes" . . . if you described one I could probably tell you.</p><p></p><p>Currently, the plan is to do character sets, featuring 4-5 characters each. We'll also do setting sets, each having 4-5 also. These will be themed, like a forest set or dungeon set, and will be designed so that the character images can be dropped into the setting. Same style, same angle, etc. </p><p></p><p>I like the trap idea. We had been talking about doing extremely generic scenes for a couple sets. Something like a tavern set. You would have handful of various tavern images with people doing those various things you do in a tavern. More filler art then anything, much like the setting scenes above. I could see doing traps much the same way.</p><p></p><p>Another idea we had was taking some generic characters and placing them in various situations. So, a stock set would have a 3 characters in a tavern, the same 3 characters in a dungeon, the same 3 characters fighting goblins, the 3 characters finding treasure, etc. The only problem is that these would have to be pretty generic to appeal to a wide range of publishers, and then your just not sure if it's going to be appealing enough to everyone and the sales equal the invested time.</p></blockquote><p></p>
[QUOTE="rick_hershey, post: 4539449, member: 17007"] Hmm, yeah, I'm not sure what you mean by "scenes" . . . if you described one I could probably tell you. Currently, the plan is to do character sets, featuring 4-5 characters each. We'll also do setting sets, each having 4-5 also. These will be themed, like a forest set or dungeon set, and will be designed so that the character images can be dropped into the setting. Same style, same angle, etc. I like the trap idea. We had been talking about doing extremely generic scenes for a couple sets. Something like a tavern set. You would have handful of various tavern images with people doing those various things you do in a tavern. More filler art then anything, much like the setting scenes above. I could see doing traps much the same way. Another idea we had was taking some generic characters and placing them in various situations. So, a stock set would have a 3 characters in a tavern, the same 3 characters in a dungeon, the same 3 characters fighting goblins, the 3 characters finding treasure, etc. The only problem is that these would have to be pretty generic to appeal to a wide range of publishers, and then your just not sure if it's going to be appealing enough to everyone and the sales equal the invested time. [/QUOTE]
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