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Empyreals - Aasimar reworked
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<blockquote data-quote="Belorin" data-source="post: 4161440" data-attributes="member: 33129"><p>Added some fluff and another racial power.</p><p></p><p><strong>PLAYING AN EMPYREAL</strong></p><p>When the angel Asmodeus rebelled against his master, the battles raged throughout the planes. At the death of the master a great curse befell the rebellious and they were thrust into the transformed dominion now ruled by Asmodeus called the Nine Hells. However the faithful were left scattered among the planes and without their master’s power to sustain them most died. Some however, found sanctuary amongst the races of these planes and merged their essence with them. Millennia pass and the divine essence stayed strong and bred true. These Empyreals keep the memory of their Master and so are predisposed to those classes that fight the usurpers of his realm. Since that time some have strayed from the path their Master set them upon and feel they should take the power they feel is rightfully theirs, they have attempted to create their own realm, these endeavors invariably failed. </p><p>The role of spiritual or military leader comes naturally; clerics, paladins and warlords are excellent choices for them. Warlocks making pacts with shadowy beings or Wizards and their tampering with magical energies are rare choices at best. While not numerous, empyreals often have small clan holdings in most large cities, some smaller cities and large towns.</p><p></p><p><strong>Empyreal Characteristics:</strong> Cunning, aloof, imposing, mysterious, proud, imperious, self‐reliant, spiritual, diplomatic.</p><p></p><p><strong>SOUL LIGHT</strong></p><p><em>A flash of cerulean light envelops your foes, leaving them dazed and weakened.</em></p><p><strong>Encounter ✦ Radiant</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> Each foe in burst</p><p><strong>Attack:</strong> (Wisdom bonus) vs. Will</p><p><strong>Effect:</strong> 1d6 radiant +(wisdom bonus) damage to all creatures in the burst area and they are slowed until the end of your next turn.</p><p><strong>Miss:</strong> Half damage and creatures are not slowed.</p><p></p><p>Bel</p></blockquote><p></p>
[QUOTE="Belorin, post: 4161440, member: 33129"] Added some fluff and another racial power. [B]PLAYING AN EMPYREAL[/B] When the angel Asmodeus rebelled against his master, the battles raged throughout the planes. At the death of the master a great curse befell the rebellious and they were thrust into the transformed dominion now ruled by Asmodeus called the Nine Hells. However the faithful were left scattered among the planes and without their master’s power to sustain them most died. Some however, found sanctuary amongst the races of these planes and merged their essence with them. Millennia pass and the divine essence stayed strong and bred true. These Empyreals keep the memory of their Master and so are predisposed to those classes that fight the usurpers of his realm. Since that time some have strayed from the path their Master set them upon and feel they should take the power they feel is rightfully theirs, they have attempted to create their own realm, these endeavors invariably failed. The role of spiritual or military leader comes naturally; clerics, paladins and warlords are excellent choices for them. Warlocks making pacts with shadowy beings or Wizards and their tampering with magical energies are rare choices at best. While not numerous, empyreals often have small clan holdings in most large cities, some smaller cities and large towns. [B]Empyreal Characteristics:[/B] Cunning, aloof, imposing, mysterious, proud, imperious, self‐reliant, spiritual, diplomatic. [B]SOUL LIGHT[/B] [I]A flash of cerulean light envelops your foes, leaving them dazed and weakened.[/I] [B]Encounter ✦ Radiant[/B] [B]Standard Action Close[/B] burst 5 [B]Target:[/B] Each foe in burst [B]Attack:[/B] (Wisdom bonus) vs. Will [B]Effect:[/B] 1d6 radiant +(wisdom bonus) damage to all creatures in the burst area and they are slowed until the end of your next turn. [B]Miss:[/B] Half damage and creatures are not slowed. Bel [/QUOTE]
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