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General Tabletop Discussion
*TTRPGs General
Emulating exploration without the hexcrawl
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<blockquote data-quote="Klaus" data-source="post: 5822914" data-attributes="member: 607"><p>I like hexcrawling, and I wish my players liked it as much as me (but alas, they were usually too much into DRAMATIC CHARACTER ARCS!!! to bother with it).</p><p></p><p>Use "travel montages". If they cross a territory controlled by aaracokcras, either run a quick roleplaying scene where they converse with the aaracockra (and where you can foreshadow stuff), or run a quick, 4-round combat (which you "cut away" from regardless of how the battle is going... the PCs either flee or force the enemies to retreat).</p><p></p><p>When passing by "empty" hexes, feel free to throw in mostly irrelevant stuff ("you pass by a rounded hill bordered by the remnants of an ancient stone wall, its builders long forgotten").</p><p></p><p>And remember the size of the hexes. Old Greyhawk maps had hexes that were over 60 miles across!</p></blockquote><p></p>
[QUOTE="Klaus, post: 5822914, member: 607"] I like hexcrawling, and I wish my players liked it as much as me (but alas, they were usually too much into DRAMATIC CHARACTER ARCS!!! to bother with it). Use "travel montages". If they cross a territory controlled by aaracokcras, either run a quick roleplaying scene where they converse with the aaracockra (and where you can foreshadow stuff), or run a quick, 4-round combat (which you "cut away" from regardless of how the battle is going... the PCs either flee or force the enemies to retreat). When passing by "empty" hexes, feel free to throw in mostly irrelevant stuff ("you pass by a rounded hill bordered by the remnants of an ancient stone wall, its builders long forgotten"). And remember the size of the hexes. Old Greyhawk maps had hexes that were over 60 miles across! [/QUOTE]
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