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EN Publishing Blog: ZEITGEIST, Pathfinder, and Alien Madness
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<blockquote data-quote="ruemere" data-source="post: 5766010" data-attributes="member: 5515"><p>Thank you for the answer, I'm a little more in the clear now. That said, using Will save to leverage a whole new class of monsters against players still seems tad unfriendly with regard to spell-less classes.</p><p>Secondly, you say that there are spells to deal with encounter aftermath. Again, this is another reason why some folks may be frustrated.</p><p></p><p>Summing it up - your front liners are going to fall prey to tentacles and Will targeting attacks, while the backline caster will be able to present strong defense and healthy distance. To add insult to injury, recovery is based on spells. That's quite unfair.</p><p></p><p>Since you seem against 'subverting save system', how about changing the mechanic to Fortitude based one - chances are, the man-at-arms is going to see more blood spattered intestines in close vicinity than ranged arcane specialist.</p><p></p><p>Gut-wrenching Terror (Su) This creature's aura induces panic and terror in nearby creatures. All beings in 60 feet radius lose control of their bowels for 1d4+1 rounds and become nauseated upon failed Fortitude save, DC equal to 10 + 1/2 creature hitdice + creature Charisma bonus. This ability cannot affect anyone more than once per 24 hours. This is a fear effect.</p><p></p><p>This somewhat satiric take is meant to illustrate alternative. I would like to stress the fact that I have seen games DESTROYED because authors of a scenario penalized selection of classes.</p><p>(In)Famous mentions: Time of Trouble (clerics lose spellcasting abilities), several antimagic dungeons of old days. 3.0 version of sunder feat.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5766010, member: 5515"] Thank you for the answer, I'm a little more in the clear now. That said, using Will save to leverage a whole new class of monsters against players still seems tad unfriendly with regard to spell-less classes. Secondly, you say that there are spells to deal with encounter aftermath. Again, this is another reason why some folks may be frustrated. Summing it up - your front liners are going to fall prey to tentacles and Will targeting attacks, while the backline caster will be able to present strong defense and healthy distance. To add insult to injury, recovery is based on spells. That's quite unfair. Since you seem against 'subverting save system', how about changing the mechanic to Fortitude based one - chances are, the man-at-arms is going to see more blood spattered intestines in close vicinity than ranged arcane specialist. Gut-wrenching Terror (Su) This creature's aura induces panic and terror in nearby creatures. All beings in 60 feet radius lose control of their bowels for 1d4+1 rounds and become nauseated upon failed Fortitude save, DC equal to 10 + 1/2 creature hitdice + creature Charisma bonus. This ability cannot affect anyone more than once per 24 hours. This is a fear effect. This somewhat satiric take is meant to illustrate alternative. I would like to stress the fact that I have seen games DESTROYED because authors of a scenario penalized selection of classes. (In)Famous mentions: Time of Trouble (clerics lose spellcasting abilities), several antimagic dungeons of old days. 3.0 version of sunder feat. Regards, Ruemere [/QUOTE]
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