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<blockquote data-quote="Conaill" data-source="post: 866131" data-attributes="member: 1264"><p>The caravan serais are all on the East-West caravan route, which I think carries the heaviest trade. That road doesn't go through the swamp at any point, but it is still fairly dangerous up to about one or two days travel east from Mor's End. </p><p></p><p>Someone came up with the bright idea that caravans passing through would gladly pay for some extra guards to accompany them on that stretch, and built a reinforced serai one days (16 miles) east of Mor's End. He now has pretty much a monopoly on protecting caravans going across that stretch of road. The whole operation only employs 20 or so guards, typically working in teams of 10. [As I mentioned in the Craft&Trade thread, the largest caravans originating from Mor's End itself (carrying up to 10,000 gp of goods according to A&EG) would already have a standard contingent of ~20 guards traveling with them. 10 more guards should be enough to scare off most trouble.] The signaling system means that no caravan will have to wait for more than a day (typically only overnight) to secure an escort.</p><p></p><p>I'll put a writeup in Crafts&Trade when I have some time. The guy in charge would be fairly high up in the Merchant's Guild and/or the Guards Guild, and may even be from one of the noble houses. Traders Roost would be a smaller affair than some of the noble estates you guys have been proposing, but well reinforced and with a large courtyard for wagons and stables. </p><p></p><p>Traders Roost is very functional, and well defended. Pirates Rest to the West of Mor's End is owned by someone else and focuses much more on luxury (probably charging 10-50% more for certain goods and services than you would pay in Mor's End itself).</p></blockquote><p></p>
[QUOTE="Conaill, post: 866131, member: 1264"] The caravan serais are all on the East-West caravan route, which I think carries the heaviest trade. That road doesn't go through the swamp at any point, but it is still fairly dangerous up to about one or two days travel east from Mor's End. Someone came up with the bright idea that caravans passing through would gladly pay for some extra guards to accompany them on that stretch, and built a reinforced serai one days (16 miles) east of Mor's End. He now has pretty much a monopoly on protecting caravans going across that stretch of road. The whole operation only employs 20 or so guards, typically working in teams of 10. [As I mentioned in the Craft&Trade thread, the largest caravans originating from Mor's End itself (carrying up to 10,000 gp of goods according to A&EG) would already have a standard contingent of ~20 guards traveling with them. 10 more guards should be enough to scare off most trouble.] The signaling system means that no caravan will have to wait for more than a day (typically only overnight) to secure an escort. I'll put a writeup in Crafts&Trade when I have some time. The guy in charge would be fairly high up in the Merchant's Guild and/or the Guards Guild, and may even be from one of the noble houses. Traders Roost would be a smaller affair than some of the noble estates you guys have been proposing, but well reinforced and with a large courtyard for wagons and stables. Traders Roost is very functional, and well defended. Pirates Rest to the West of Mor's End is owned by someone else and focuses much more on luxury (probably charging 10-50% more for certain goods and services than you would pay in Mor's End itself). [/QUOTE]
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