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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="ColonelHardisson" data-source="post: 5916544" data-attributes="member: 363"><p>What part do you disagree with? Because it's easy enough to cite the voluminous tales that don't include a healing character. I would hazard a guess that this trope came about only due to the influence of D&D and other RPGs. Certainly there are some examples pre-D&D, but they're rare. The point is that it's one of those self-reflexive D&D tropes that makes D&D too specific unto itself, instead of being a vessel for simulating literature, movies, or one's own take on fantasy. Hit points, levels, and classes are pretty easy to rationalize in the context of any given work of fantasy; requiring a healer is not. By the way, this is a beef I've had with D&D for 30+ years. I'm glad to see an attempt to rectify it.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 5916544, member: 363"] What part do you disagree with? Because it's easy enough to cite the voluminous tales that don't include a healing character. I would hazard a guess that this trope came about only due to the influence of D&D and other RPGs. Certainly there are some examples pre-D&D, but they're rare. The point is that it's one of those self-reflexive D&D tropes that makes D&D too specific unto itself, instead of being a vessel for simulating literature, movies, or one's own take on fantasy. Hit points, levels, and classes are pretty easy to rationalize in the context of any given work of fantasy; requiring a healer is not. By the way, this is a beef I've had with D&D for 30+ years. I'm glad to see an attempt to rectify it. [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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