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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="mlund" data-source="post: 5916633" data-attributes="member: 50304"><p>Using an interrupt to alter a die roll result is easy as pie. The only threat of time bloat is if you let a hem-and-haw player drag down the game. It's the same problem you run into when they try to do things on their own turn. It's operator error and pretty much unavoidable if a player insists on taking those options. Hopefully they'll be classes without a ton of "A, B, or C" decisions to make mid-combat so you can steer that sort of indecisive player into a position where he's less flustered.</p><p></p><p>Seriously, the game needs chances for players to say things like, "I push him out of the way!" or "I duck!" or "I parry the blow."</p><p></p><p>The "complex" interrupts eating into your next turn really strikes me as an elegant solution.</p><p></p><p>I look forward to the day I see a 5E Warlord spending his next turn's Minor action to yell "Duck!" and reduce a character's damage suffered from a hit by 2d6 or something instead of waiting until his turn to do "non-magical, really!" healing.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5916633, member: 50304"] Using an interrupt to alter a die roll result is easy as pie. The only threat of time bloat is if you let a hem-and-haw player drag down the game. It's the same problem you run into when they try to do things on their own turn. It's operator error and pretty much unavoidable if a player insists on taking those options. Hopefully they'll be classes without a ton of "A, B, or C" decisions to make mid-combat so you can steer that sort of indecisive player into a position where he's less flustered. Seriously, the game needs chances for players to say things like, "I push him out of the way!" or "I duck!" or "I parry the blow." The "complex" interrupts eating into your next turn really strikes me as an elegant solution. I look forward to the day I see a 5E Warlord spending his next turn's Minor action to yell "Duck!" and reduce a character's damage suffered from a hit by 2d6 or something instead of waiting until his turn to do "non-magical, really!" healing. - Marty Lund [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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