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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5917321" data-attributes="member: 4892"><p>None of us have the context in which this was said (except maybe GamingTonic), so I speculate as much as you in my take. The way I read his combat was with a stress on the word <strong>marginally</strong> as a reference to the 'flatter math' the designers are trying to deliver.</p><p></p><p>As a DM who's had issues with power gap that lead to large problems for my group, I take this comment in a positive view that a player can choose to focus on any of the three pillars to get a marginal advantage in their area of expertise, while still not lagging too far behind in other areas. I understand that some people will still not like this, even if my interpretation is correct, as they might want, for example, a character that can't fight his way out of a paper bag but can smooth talk his way out of trouble like no one else. My players would certainly enjoy something more balanced that will allow for customization without worrying too much that their character will be negated in other pillars by trap choices.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5917321, member: 4892"] None of us have the context in which this was said (except maybe GamingTonic), so I speculate as much as you in my take. The way I read his combat was with a stress on the word [B]marginally[/B] as a reference to the 'flatter math' the designers are trying to deliver. As a DM who's had issues with power gap that lead to large problems for my group, I take this comment in a positive view that a player can choose to focus on any of the three pillars to get a marginal advantage in their area of expertise, while still not lagging too far behind in other areas. I understand that some people will still not like this, even if my interpretation is correct, as they might want, for example, a character that can't fight his way out of a paper bag but can smooth talk his way out of trouble like no one else. My players would certainly enjoy something more balanced that will allow for customization without worrying too much that their character will be negated in other pillars by trap choices. [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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