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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Brom Blackforge" data-source="post: 5917496" data-attributes="member: 66019"><p>I'm interested to see how healing works. (I'm sure I'm not alone in that.)</p><p> </p><p>I didn't mind the second wind mechanic. I've even toyed with allowing a second wind action once per encounter in a 3.5/Pathfinder game. But I absolutely hated the way that healing surges were tied to almost all methods of healing (even magical healing). WotC's recent article on hit points seemed to indicate that something like the healing surge mechanic would apply to mundane healing, so I'm hoping that it will no longer have any relation to magical healing.</p><p> </p><p>The idea of giving the fighter (and only the fighter) a second-wind-like ability, while allowing similar mundane healing for other classes only outside of combat, seems promising.</p></blockquote><p></p>
[QUOTE="Brom Blackforge, post: 5917496, member: 66019"] I'm interested to see how healing works. (I'm sure I'm not alone in that.) I didn't mind the second wind mechanic. I've even toyed with allowing a second wind action once per encounter in a 3.5/Pathfinder game. But I absolutely hated the way that healing surges were tied to almost all methods of healing (even magical healing). WotC's recent article on hit points seemed to indicate that something like the healing surge mechanic would apply to mundane healing, so I'm hoping that it will no longer have any relation to magical healing. The idea of giving the fighter (and only the fighter) a second-wind-like ability, while allowing similar mundane healing for other classes only outside of combat, seems promising. [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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