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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5917575" data-attributes="member: 4892"><p>Earthdawn is a fantasy RPG that was fairly successful and takes issue with your "all fanatsy RPGs." Earthdawn has very little magical healing, the main form of healing is a surge-like mechanic. And it has nothing to do with being low-magic. Earthdawn is a high-magic setting. The high levels of magic are part and parcel to the premise of the entire campaign world.</p><p></p><p>I understand yours and others concerns, that "pep talks" and "cheerleading" and "catching one's breath" should not be allowed to heal wounds. That's why I think 5E <strong>needs</strong> to define what Hit Points represent in the next edition. This week's blog starts to tackle it.</p><p></p><p>I believe if the definition falls something like this:</p><p></p><p></p><p></p><p>then people might be more willing to accept it. Would this be acceptable to those who dislike non-magical healing?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5917575, member: 4892"] Earthdawn is a fantasy RPG that was fairly successful and takes issue with your "all fanatsy RPGs." Earthdawn has very little magical healing, the main form of healing is a surge-like mechanic. And it has nothing to do with being low-magic. Earthdawn is a high-magic setting. The high levels of magic are part and parcel to the premise of the entire campaign world. I understand yours and others concerns, that "pep talks" and "cheerleading" and "catching one's breath" should not be allowed to heal wounds. That's why I think 5E [B]needs[/B] to define what Hit Points represent in the next edition. This week's blog starts to tackle it. I believe if the definition falls something like this: then people might be more willing to accept it. Would this be acceptable to those who dislike non-magical healing? [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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