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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Balesir" data-source="post: 5919830" data-attributes="member: 27160"><p>Well, unless you have access to a super-science universe-creation machine, PCs <em><strong>are</strong></em> a "bundle" of descriptive elements that amount to "mechanical tricks" in the sense that the mechanics are the device we use to communicate about the game world. The PC, as such, does not really exist - only the players (including any GM) do.</p><p></p><p>Building characters based around a (shared) fictional progression of events might get the players into a headspace conducive to exploratory play, but that is only one possible approach to roleplaying; to assume that it is somehow "naturally" superior or that other foci are simply adjuncts to it is purely an aesthetic choice, and is not necessarily shared, let alone universal.</p><p></p><p>In short, I think thou dost assume too much... The atmosphere and illusion promoted by the methods you propose are prefectly fine methods to get what you want - but that isn't what everybody wants and it isn't, exclusively, "roleplaying".</p></blockquote><p></p>
[QUOTE="Balesir, post: 5919830, member: 27160"] Well, unless you have access to a super-science universe-creation machine, PCs [I][B]are[/B][/I] a "bundle" of descriptive elements that amount to "mechanical tricks" in the sense that the mechanics are the device we use to communicate about the game world. The PC, as such, does not really exist - only the players (including any GM) do. Building characters based around a (shared) fictional progression of events might get the players into a headspace conducive to exploratory play, but that is only one possible approach to roleplaying; to assume that it is somehow "naturally" superior or that other foci are simply adjuncts to it is purely an aesthetic choice, and is not necessarily shared, let alone universal. In short, I think thou dost assume too much... The atmosphere and illusion promoted by the methods you propose are prefectly fine methods to get what you want - but that isn't what everybody wants and it isn't, exclusively, "roleplaying". [/QUOTE]
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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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