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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Mark CMG" data-source="post: 5922106" data-attributes="member: 10479"><p>I wish it were always that integrated. That might be so, when miniatures are never on the table. Not that it cannot also be when they are but the situation often becomes something like my example in the last post when there is that addition.</p><p></p><p></p><p></p><p></p><p></p><p>That should be read differently, one of the problems when a system is imposed between two communicators, in that "Assuming a character in the setting is roleplaying, I think we agree" is not meant to mean 'If we assume a character in the setting is doing the roleplaying, I think we agree' but rather 'To assume (to take the part of) a character in a setting is the act of roleplaying, I think we agree.'</p><p></p><p></p><p></p><p></p><p></p><p>Can be as simple as the act of assuming the part of a character within a setting. But we are also discussing what makes a roleplaying game, so the act of roleplaying is what one does but must also be what a roleplaying game primarily encourages. One can certainly roleplay in times when one is not playing a roleplaying game. I could, for example, waddle a salt shaker across a table toward a young nephew and give voice to that shaker by saying in a high pitched tone, "I am Salty!" but that doesn't mean I am playing a roleplaying game nor adherring to a roleplaying game system. Your following example might be considered similar.</p><p></p><p></p><p></p><p></p><p></p><p>Certainly a rich story for a game. I have recently played a multiplayer game where we all effectively played named knights, one of us the king, of a land being constantly invaded from two sides by different forces. Your individual game interface is a sheet of abilities and powers, as well as points you can take before you are killed. Although all of us were meant to be allies, one of us turned traitor and was secretly working against us in all of our endeavors, essentially lying to our faces, from the character's point of view, through the entire game. This was the boardgame, Shadows Over Camelot. It is not a roleplaying game but I could certainly feel a roleplaying vibe.</p><p></p><p></p><p></p><p></p><p></p><p>Yup. A GW minis skirmish game.</p><p></p><p></p><p></p><p></p><p></p><p>Suspect what you like but it would go against what I witnessed. As someone with a theatre degree and about 20 years of stage experience I can assure you that a director doesn't assume, or take the part of, a character and does not actually roleplay. Someone taking a Director Stance would not actually be roleplaying during the time when that stance is taken.</p><p></p><p></p><p></p><p></p><p></p><p>I was a tabletop wargamer before D&D was ever released and play wargames, boardgames, and roleplaying games regularly to this day. As a sensible roleplaying gamer and wargamer, and one who has done it for 40 years, I tend to have a fairly good sense of which tread close to the line of the other, and which seem to cross. I can certainly observe a game in actual play or read a rule system and make such a call.</p><p></p><p></p><p></p><p></p><p></p><p>Play any roleplaying game that isn't also a combat game (or that has very few combat rules at all) and you will easily find roleplaying aspects in abundance. Do you ever play such games? Are they made up of only "immersive stuff and the deep character exploration/authoring stuff?"</p><p></p><p></p><p></p><p></p><p></p><p>As I have said in the past, I can shout "Charge!" whenever I move a Knight on a Chess board but that act of seeming to roleplay doesn't make Chess a roleplaying game. That's a simple statement that I think shows where we differ in opinion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5922106, member: 10479"] I wish it were always that integrated. That might be so, when miniatures are never on the table. Not that it cannot also be when they are but the situation often becomes something like my example in the last post when there is that addition. That should be read differently, one of the problems when a system is imposed between two communicators, in that "Assuming a character in the setting is roleplaying, I think we agree" is not meant to mean 'If we assume a character in the setting is doing the roleplaying, I think we agree' but rather 'To assume (to take the part of) a character in a setting is the act of roleplaying, I think we agree.' Can be as simple as the act of assuming the part of a character within a setting. But we are also discussing what makes a roleplaying game, so the act of roleplaying is what one does but must also be what a roleplaying game primarily encourages. One can certainly roleplay in times when one is not playing a roleplaying game. I could, for example, waddle a salt shaker across a table toward a young nephew and give voice to that shaker by saying in a high pitched tone, "I am Salty!" but that doesn't mean I am playing a roleplaying game nor adherring to a roleplaying game system. Your following example might be considered similar. Certainly a rich story for a game. I have recently played a multiplayer game where we all effectively played named knights, one of us the king, of a land being constantly invaded from two sides by different forces. Your individual game interface is a sheet of abilities and powers, as well as points you can take before you are killed. Although all of us were meant to be allies, one of us turned traitor and was secretly working against us in all of our endeavors, essentially lying to our faces, from the character's point of view, through the entire game. This was the boardgame, Shadows Over Camelot. It is not a roleplaying game but I could certainly feel a roleplaying vibe. Yup. A GW minis skirmish game. Suspect what you like but it would go against what I witnessed. As someone with a theatre degree and about 20 years of stage experience I can assure you that a director doesn't assume, or take the part of, a character and does not actually roleplay. Someone taking a Director Stance would not actually be roleplaying during the time when that stance is taken. I was a tabletop wargamer before D&D was ever released and play wargames, boardgames, and roleplaying games regularly to this day. As a sensible roleplaying gamer and wargamer, and one who has done it for 40 years, I tend to have a fairly good sense of which tread close to the line of the other, and which seem to cross. I can certainly observe a game in actual play or read a rule system and make such a call. Play any roleplaying game that isn't also a combat game (or that has very few combat rules at all) and you will easily find roleplaying aspects in abundance. Do you ever play such games? Are they made up of only "immersive stuff and the deep character exploration/authoring stuff?" As I have said in the past, I can shout "Charge!" whenever I move a Knight on a Chess board but that act of seeming to roleplay doesn't make Chess a roleplaying game. That's a simple statement that I think shows where we differ in opinion. :) [/QUOTE]
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