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EN World Interview With Mike Mearls, Lead Designer of D&D Next
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<blockquote data-quote="Balesir" data-source="post: 5922155" data-attributes="member: 27160"><p>Oh, weird - I always find figures and scenery add a good vocabulary for the first "element" of roleplaying - giving the players a clear view of what their character's situation is. Getting that clear generally helps, rather than hinders, roleplaying.</p><p></p><p>Aaaahhh - click! Gotcha; sorry for not reading it correctly before.</p><p></p><p>I guess I seldom think of it as "assuming" a role since Actor stance forms quite a small part of the way I and most of those I game with roleplay. Not that I find anything wrong with Actor stance, <em>per se</em>, but it's never really been to our taste.</p><p></p><p>Hmm, I think "Salty" would be more entertainment acting than "roleplaying", as such. How can you take decisions based on the outlook of a salt mill? Not that you couldn't write a roleplaying game that gave some sort of coherent world picture, from the point of view of a salt pot, but I doubt that would be something you would get from performing ventriloquism for a child. But, if you did manage to formulate a world view and some cogent aims and concerns for your salt mill/pot, then I would say that you were roleplaying, yes. The fact that the "system" and rules of "Salt Shaker Tales" were made up on the spot would not make it any less a roleplaying game - but there would need to be sufficient world creation to identify at least some of Salty Sam's wants and worries to qualify as such.</p><p></p><p>Ah, OK - thanks.</p><p></p><p>I know what you mean about theatre/cinema directors, but I think Director Stance in a roleplaying game sense <em>can</em> include roleplay. If the player is considering the game situation from the point of view of the character and directing the character to act in a manner that makes sense given that point of view, then I would call that roleplaying. Maybe this is a difference between us - I don't see either Actor stance or immersion as at all required for roelplaying.</p><p></p><p>No - lack of combat as a form of conflict does not make any difference here, though, in my experience. Roleplaying is, in my view, manifest in the in-game <strong>actions</strong> the characters take in response to the view they have of the situation they are in. This can happen in combat or out of it. Apart from games that don't treat combat in any special way (Primetime Adventures, MGF Glorantha, HeroQuest) most of our Hârn sessions involve very little combat (because it's so lethal in HM!). Roleplaying is evident when the chatacers take action based on their situation as they perceive it. Just the same as it is during a 4e D&D combat...</p><p></p><p>As I said, I don't regard Actor stance as necessary for roleplay, and in like vein I don't confuse "acting" with "roleplaying". Acting might be used sometimes as a tool while roleplaying, but just because I'm using a hammer doesn't mean I'm building an ark...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5922155, member: 27160"] Oh, weird - I always find figures and scenery add a good vocabulary for the first "element" of roleplaying - giving the players a clear view of what their character's situation is. Getting that clear generally helps, rather than hinders, roleplaying. Aaaahhh - click! Gotcha; sorry for not reading it correctly before. I guess I seldom think of it as "assuming" a role since Actor stance forms quite a small part of the way I and most of those I game with roleplay. Not that I find anything wrong with Actor stance, [I]per se[/I], but it's never really been to our taste. Hmm, I think "Salty" would be more entertainment acting than "roleplaying", as such. How can you take decisions based on the outlook of a salt mill? Not that you couldn't write a roleplaying game that gave some sort of coherent world picture, from the point of view of a salt pot, but I doubt that would be something you would get from performing ventriloquism for a child. But, if you did manage to formulate a world view and some cogent aims and concerns for your salt mill/pot, then I would say that you were roleplaying, yes. The fact that the "system" and rules of "Salt Shaker Tales" were made up on the spot would not make it any less a roleplaying game - but there would need to be sufficient world creation to identify at least some of Salty Sam's wants and worries to qualify as such. Ah, OK - thanks. I know what you mean about theatre/cinema directors, but I think Director Stance in a roleplaying game sense [I]can[/I] include roleplay. If the player is considering the game situation from the point of view of the character and directing the character to act in a manner that makes sense given that point of view, then I would call that roleplaying. Maybe this is a difference between us - I don't see either Actor stance or immersion as at all required for roelplaying. No - lack of combat as a form of conflict does not make any difference here, though, in my experience. Roleplaying is, in my view, manifest in the in-game [B]actions[/B] the characters take in response to the view they have of the situation they are in. This can happen in combat or out of it. Apart from games that don't treat combat in any special way (Primetime Adventures, MGF Glorantha, HeroQuest) most of our Hârn sessions involve very little combat (because it's so lethal in HM!). Roleplaying is evident when the chatacers take action based on their situation as they perceive it. Just the same as it is during a 4e D&D combat... As I said, I don't regard Actor stance as necessary for roleplay, and in like vein I don't confuse "acting" with "roleplaying". Acting might be used sometimes as a tool while roleplaying, but just because I'm using a hammer doesn't mean I'm building an ark... [/QUOTE]
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