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EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation
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<blockquote data-quote="Annie Bulloch" data-source="post: 7746366" data-attributes="member: 6940258"><p>I am! It's hard to compare them because when we joined Vox Machina on their adventures, they'd already been playing together for a few years so the characters' relationships were established. There automatically was more depth. But in this campaign, everyone knew how deep things could get eventually, so they built stuff into their characters and backstories that could develop over time. I think they did a good job making the Mighty Nein characters quite different from Vox Machina, so the team dynamic is different and the players get to use different muscles, so to speak.</p><p></p><p>I know quite a few people who started watching with this campaign and haven't gone back to watch the several hundred hours of Vox Machina material, and they seem to love it just as hard as anyone. That's anecdotal of course, but it seems to be working for people.</p></blockquote><p></p>
[QUOTE="Annie Bulloch, post: 7746366, member: 6940258"] I am! It's hard to compare them because when we joined Vox Machina on their adventures, they'd already been playing together for a few years so the characters' relationships were established. There automatically was more depth. But in this campaign, everyone knew how deep things could get eventually, so they built stuff into their characters and backstories that could develop over time. I think they did a good job making the Mighty Nein characters quite different from Vox Machina, so the team dynamic is different and the players get to use different muscles, so to speak. I know quite a few people who started watching with this campaign and haven't gone back to watch the several hundred hours of Vox Machina material, and they seem to love it just as hard as anyone. That's anecdotal of course, but it seems to be working for people. [/QUOTE]
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EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation
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