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EN5ider #252: Marks of Renown
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<blockquote data-quote="Mike Myler" data-source="post: 7769820" data-attributes="member: 6726030"><p>Today's entry on <a href="https://www.patreon.com/ensider/posts" target="_blank"><em>EN5ider</em></a> addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The <a href="https://www.patreon.com/posts/marks-of-renown-24129505" target="_blank">Marks of Renown optional rules</a> introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own benefits and drawbacks to make for an intriguing new element ripe for inclusion at any game table! By Andrew Engelbrite; illustrated by Indi Martin.[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center"><a href="https://www.patreon.com/posts/marks-of-renown-24129505" target="_blank">[ATTACH]104248[/ATTACH]</a></p><p></p><p></p><p>Recently on <a href="https://www.patreon.com/ensider/posts" target="_blank">EN5ider</a>:</p><p></p><ul> <li data-xf-list-type="ul">#252. <a href="https://www.patreon.com/posts/marks-of-renown-24129505" target="_blank">Marks of Renown</a>. Andrew Engelbrite has conjured an intriguing rule option to make the game's adventuring party truly feel like they're a part of the world!</li> <li data-xf-list-type="ul">#251. <a href="https://www.patreon.com/posts/23977126" target="_blank">Intriguing Organizations: Esoteres</a>. Seekers of reality's fundamental truths that are unrelenting in their pursuits, these secretive geniuses craft devices of sublime perfection and trade them for—or take—whatever it is they require to continue their dangerous experiments of discovery!</li> <li data-xf-list-type="ul">#250. <a href="https://www.patreon.com/posts/23814479" target="_blank">Savant: Advanced</a>. It's our 250th article! That's a heck of a milestone! Thank you all for your support over the last couple of years. Today's article adds two new aptitudes for the Savant class introduced last month: the medically proficient Chirurgeon, and the knowledge-wielding Coordinator. By Jeremiah McCoy; illustrated by Matthew Berger.</li> <li data-xf-list-type="ul">#249. <a href="https://www.patreon.com/posts/23689748" target="_blank">Bezkusmet the Unscaled</a>. Dragons are known to be terrifying but all pale in comparison to Bezkusmet the Unscaled. As his name suggests there is no hue or substance to his draconic scute leaving his musculature and skeleton bared for the world to see, lattices of finger-thick veins and arteries the size of a human’s wrist inexorably pumping blood across his utterly naked body. Only a thin sheen of transparent magic holds Bezkusmet’s organs and muscles in place, the last of the twisted supernatural energies of his birthright all that keeps him intact. By Mike Myler; illustrated by Claudio Pozas and Ekaterinya Vladinakova.</li> <li data-xf-list-type="ul">#248. <a href="https://www.patreon.com/posts/23654455" target="_blank">ZEITGEIST #5 (Part 4) - Cauldron Born</a>. The epic adventure path continues. The PCs work with the Risuri Navy to lure the colossus, Borne, out to sea while King Aodhan enacts a ritual to send the creature to the Dreaming.</li> <li data-xf-list-type="ul">#247. <a href="https://www.patreon.com/posts/23512275" target="_blank">Magic Item Features</a>. Spice up your magic items a little by randomly determining their history, origins, minor properties, and quirks with nothing by a d8 and a d20! By Ari Marmell.</li> <li data-xf-list-type="ul">#246. <a href="https://www.patreon.com/posts/23450466" target="_blank">Savant: Basic Class Information</a>. A brand new 5E class! Savants are first and foremost experts, unique even when compared to arcane or divine sages. Brilliant detectives, iconic martial artists, and adventurous physicians are counted among their number, each utilizing brilliance where others rely on magic or brute power. For a savant, saving the day means turning leverage and knowledge into weaponry. By Jeremiah McCoy; illustrated by Alba Palacio.</li> <li data-xf-list-type="ul">#245. <a href="https://www.patreon.com/posts/23385010" target="_blank">Deidre's Ghost</a>. Deirdre's Ghost is a large vessel, sunk long ago. Recently, it has appeared on a rocky shore. This plug-in location includes a description, and plot hooks which include sinister academics, a rusted golem, a ghost, a sea hag, and some kraken eggs... by Ambrose Ingram; illustrated by Rachel Maduro.</li> <li data-xf-list-type="ul">#244. <a href="https://www.patreon.com/posts/23264147" target="_blank">Bloodweaver: Advanced Class Information</a>. Following on from last month's <a href="https://www.patreon.com/posts/22824658" target="_blank">Bloodweaver: Basic</a>, and the enormous article <a href="https://www.patreon.com/posts/22849383" target="_blank">Bloodweaver: Tome of Disciplines,</a> we present to you the Crimson Witch and the Scarlet Reaper, a pair of sanguine paths for the bloodweaver to walk! Learn to wield death curses, blood arsenals, and more! by Chris Rippee; illustrated by Julio Racho.</li> <li data-xf-list-type="ul">#243. <a href="https://www.patreon.com/posts/23092336" target="_blank">ZEITGEIST #5 (Part 3) - Cauldron Born</a>. The critically-acclaimed adventure path continues! In this thread, the party reacts to the surprise attacks by Zubov’s group. Zubov’s plan is to sow panic amongst the citizens of Flint by perpetrating various attacks throughout the city. By diverting resources away from the peace talks, Zubov hopes to launch a more direct attack on a newly opened subrail station, giving him access to a tunnel that passes near Hotel Aurum. A well-timed explosion will send the building tumbling down.</li> <li data-xf-list-type="ul">#242. <a href="https://www.patreon.com/posts/22940906" target="_blank">Ability Check Criticals</a>. Rolling a natural 20 or a natural 1 has never been so much fun! With these ability check critical effects, there are positive and negative tables for physical, social, medicine, knowledge, and arcane style checks. By Jeff Gomez; illustrated by Herman Lau.</li> <li data-xf-list-type="ul">#241. <a href="https://www.patreon.com/posts/22849383" target="_blank">Bloodweaver: Tome of Disciplines</a>. This enormous, 15-page article, contains a whole host of disciplines for the <a href="https://www.patreon.com/posts/22824658" target="_blank">Bloodweaverclass</a> introduced in EN5ider earlier this week!</li> <li data-xf-list-type="ul">#240. <a href="https://www.patreon.com/posts/22824658" target="_blank">Bloodweaver: Basic Class Information</a>. Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies.</li> </ul></blockquote><p></p>
[QUOTE="Mike Myler, post: 7769820, member: 6726030"] Today's entry on [URL="https://www.patreon.com/ensider/posts"][I]EN5ider[/I][/URL] addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The [URL="https://www.patreon.com/posts/marks-of-renown-24129505"]Marks of Renown optional rules[/URL] introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own benefits and drawbacks to make for an intriguing new element ripe for inclusion at any game table! By Andrew Engelbrite; illustrated by Indi Martin.[PRBREAK][/PRBREAK] [CENTER][URL="https://www.patreon.com/posts/marks-of-renown-24129505"][ATTACH=CONFIG]104248[/ATTACH][/URL][/CENTER] Recently on [URL="https://www.patreon.com/ensider/posts"]EN5ider[/URL]: [LIST] [*]#252. [URL="https://www.patreon.com/posts/marks-of-renown-24129505"]Marks of Renown[/URL]. Andrew Engelbrite has conjured an intriguing rule option to make the game's adventuring party truly feel like they're a part of the world! [*]#251. [URL="https://www.patreon.com/posts/23977126"]Intriguing Organizations: Esoteres[/URL]. Seekers of reality's fundamental truths that are unrelenting in their pursuits, these secretive geniuses craft devices of sublime perfection and trade them for—or take—whatever it is they require to continue their dangerous experiments of discovery! [*]#250. [URL="https://www.patreon.com/posts/23814479"]Savant: Advanced[/URL]. It's our 250th article! That's a heck of a milestone! Thank you all for your support over the last couple of years. Today's article adds two new aptitudes for the Savant class introduced last month: the medically proficient Chirurgeon, and the knowledge-wielding Coordinator. By Jeremiah McCoy; illustrated by Matthew Berger. [*]#249. [URL="https://www.patreon.com/posts/23689748"]Bezkusmet the Unscaled[/URL]. Dragons are known to be terrifying but all pale in comparison to Bezkusmet the Unscaled. As his name suggests there is no hue or substance to his draconic scute leaving his musculature and skeleton bared for the world to see, lattices of finger-thick veins and arteries the size of a human’s wrist inexorably pumping blood across his utterly naked body. Only a thin sheen of transparent magic holds Bezkusmet’s organs and muscles in place, the last of the twisted supernatural energies of his birthright all that keeps him intact. By Mike Myler; illustrated by Claudio Pozas and Ekaterinya Vladinakova. [*]#248. [URL="https://www.patreon.com/posts/23654455"]ZEITGEIST #5 (Part 4) - Cauldron Born[/URL]. The epic adventure path continues. The PCs work with the Risuri Navy to lure the colossus, Borne, out to sea while King Aodhan enacts a ritual to send the creature to the Dreaming. [*]#247. [URL="https://www.patreon.com/posts/23512275"]Magic Item Features[/URL]. Spice up your magic items a little by randomly determining their history, origins, minor properties, and quirks with nothing by a d8 and a d20! By Ari Marmell. [*]#246. [URL="https://www.patreon.com/posts/23450466"]Savant: Basic Class Information[/URL]. A brand new 5E class! Savants are first and foremost experts, unique even when compared to arcane or divine sages. Brilliant detectives, iconic martial artists, and adventurous physicians are counted among their number, each utilizing brilliance where others rely on magic or brute power. For a savant, saving the day means turning leverage and knowledge into weaponry. By Jeremiah McCoy; illustrated by Alba Palacio. [*]#245. [URL="https://www.patreon.com/posts/23385010"]Deidre's Ghost[/URL]. Deirdre's Ghost is a large vessel, sunk long ago. Recently, it has appeared on a rocky shore. This plug-in location includes a description, and plot hooks which include sinister academics, a rusted golem, a ghost, a sea hag, and some kraken eggs... by Ambrose Ingram; illustrated by Rachel Maduro. [*]#244. [URL="https://www.patreon.com/posts/23264147"]Bloodweaver: Advanced Class Information[/URL]. Following on from last month's [URL="https://www.patreon.com/posts/22824658"]Bloodweaver: Basic[/URL], and the enormous article [URL="https://www.patreon.com/posts/22849383"]Bloodweaver: Tome of Disciplines,[/URL] we present to you the Crimson Witch and the Scarlet Reaper, a pair of sanguine paths for the bloodweaver to walk! Learn to wield death curses, blood arsenals, and more! by Chris Rippee; illustrated by Julio Racho. [*]#243. [URL="https://www.patreon.com/posts/23092336"]ZEITGEIST #5 (Part 3) - Cauldron Born[/URL]. The critically-acclaimed adventure path continues! In this thread, the party reacts to the surprise attacks by Zubov’s group. Zubov’s plan is to sow panic amongst the citizens of Flint by perpetrating various attacks throughout the city. By diverting resources away from the peace talks, Zubov hopes to launch a more direct attack on a newly opened subrail station, giving him access to a tunnel that passes near Hotel Aurum. A well-timed explosion will send the building tumbling down. [*]#242. [URL="https://www.patreon.com/posts/22940906"]Ability Check Criticals[/URL]. Rolling a natural 20 or a natural 1 has never been so much fun! With these ability check critical effects, there are positive and negative tables for physical, social, medicine, knowledge, and arcane style checks. By Jeff Gomez; illustrated by Herman Lau. [*]#241. [URL="https://www.patreon.com/posts/22849383"]Bloodweaver: Tome of Disciplines[/URL]. This enormous, 15-page article, contains a whole host of disciplines for the [URL="https://www.patreon.com/posts/22824658"]Bloodweaverclass[/URL] introduced in EN5ider earlier this week! [*]#240. [URL="https://www.patreon.com/posts/22824658"]Bloodweaver: Basic Class Information[/URL]. Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. [/LIST] [/QUOTE]
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