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D&D 5E EN5ider #259 & #260 - ZEITGEIST #6 (Part 1): Revelations from the Mouth of a Mad Man & Villain Spotlight: Glamdrellyxxana the Gold

Mike Myler

Have you been to LevelUp5E.com yet?
A fierce dragon has hold of today's EN5ider article: Glamdrellyxxana the Gold! Can the adventurers in your group survive her radical agenda to save nature at all costs or are they destined to fall with the rest of the humanoids she's deemed too dangerous to let live?

en5ider 259 and 260 snapshot.jpg


And if you missed it, three of our most popular articles recently became free for non-members!
🎲 The Crypta Hereticarum ZEITGEIST Side Quest - A dungeon any GM can make use of
🎲 Cauldron-Born - Colossoal golem chaos at the end of ZEITGEIST's fifth adventure module
🎲 Syndrathrax the Soul-Eater - A necromancer dragon you and your players will never forget​


Recently on EN5ider:


  • #260. Villain Spotlight: Glamdrellyxxana the Gold. A gold dragon druid under the influence of an ancient curse, Glamdrellyxxana believes the only way to ensure that the world remains ‘good’ is to destroy all humanoid life. From her lair in a mountain lake she's amassed an army of plant creatures to sweep down across the world and cleanse it of the blight from meddling civilizations destined to bring ruin with their advancement, yet the dragon often feels melancholy about the need to destroy so many living things. Glamdrellyxxana is resigned to this course of action however, convinced by fell visions of an industrialized future—and distracted by mind-altering plants when the guilt becomes too much to bear. By Will Gawned; illustrated by Júlio Rocha.
  • #259. ZEITGEIST #6 (Part 1): Revelations from the Mouth of a Mad Man. It's the end of the month which means the latest installment in the ZEITGEIST adventure path! This week we cracking into module #6 where the heroes deal with civil unrest in Beran, face off against king-bred tyrannosaurs and worse at the end of an obstacle course labyrinth, and prepare the proverbial stage for the appearance of the much wanted gnome Tinker.
  • #258. Enchanted Trinkets: Arcane Apparel. Today marks our 25th article about magic items and the 5th entry in Enchanted Trinkets: minor, flavorful rewards GMs won't regret handing out to the party! The fashion guru Adderley has rolled out her latest line of high-end apparel including the eminently useful discreet petticoat, ever-pristine unspoiled slippers, miraculously entertaining shoulder dragon brooch, and 17 other fun new items destined to bring delightful couture to any game. By Andrew Engelbrite; illustrated by Matthew Burger.
  • #257. Intriguing Organizations: Tribe of Nar'Adsch. After their nation was destroyed by a warlock a new society formed from the remains of a nameless kingdom: the Tribe of Nar'Adsch. These survivors and their kin gained an intense hatred for everything infernal, vowing to destroy all that is hellish with no mercy for deviltry of any ilk. They are relentless in their pursuit and have burned down whole villages just to eliminate a single warlock, eschewing the arcane and relying on brute force, skill, or the power of nature to complete their impossible goal. For those that have befriended them however the Tribe of Nar'Adsch can be excellent allies, their powerful druids able to share their spells and the occasional powerful magic item.
  • #256. Reputation Rules: Organization Dice. Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settlement's gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens! By Trevor Wiley; illustrated by Renan Costa Moraes.
 

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