D&D 5E EN5ider #374 - Spells from Hell

EN5ider is raising Hell with 10 new spells in this infernally fun article! Get your heart of Dis and get over here!

EN5ider is raising Hell with 10 new spells in this infernally fun article! Get your heart of Dis and get over here!

en5ider 374 snapshot.JPG

⚔️ Free Articles including a complete adventure, a sidequest adventure, and the smart-fighting savant character class!
🐉 Join EN5ider for Immediate Archival Access: Pay as little as $1 each month to become a member and get instant access to the library of 370+ articles at no extra charge!

Lately on EN5ider:
  • 374. Spells from Hell. Mages can summon a demon with conjure fiend or make a landscape inspire divine terror with hallucinatory terrain, but surely there is magic better able of capitalizing upon the powers infernal—look no further than this set of 10 Spells from Hell! Cast heart of Dis to replace your own, create a quartet of animated barbed chains with chain devil's embrace, wield a weapon formed from foul energies via infernal weapon, or even make the world a little worse by casting the potent 9th-level raise Hell! Devilishly designed by William Fischer, illustrated by Julio Rocha.
  • 373. Intriguing Organizations: The Powder Gang. Hidden within the dunes and blowing sands of the desert is what looks like an abandoned township built upon a dying oasis. A lone rifleman stands atop a watch tower looking for any inkling of threat, and when they spot one a single crack ripples through the air to alert those down below. Hundreds of the worst criminals, outlaws, and undesirables emerge carrying firearms, bombs, and wicked weaponry to defend their home. These people refer to themselves as the Disciples of Kellan but travelers have grown to know them instead as the Powder Gang. This entry in the Intriguing Organizations series includes the CR 4 Powder Gang Grunt, CR 10 Powder Gang Commander, and statistics for powder bombs as well as two variants (the crackshot template and heavy gunner template) to round out the band of ne'er-do-wells. Dangerously designed by Jim Mills, illustrated by Indi Martin.
  • 372. ZEITGEIST #13: Avatar of Revolution - Part 2. The end of the ZEITGEIST Adventure Path looms ahead! This month's installment includes Act 2 and Act 3 of the final module, maps for the Axis Seal and the War Zeppelin Revolution, the Obscurati's ritual plan, all the details surrounding the last big epic boss fight, and more.
  • 371. Fungus Among Us! Fungi are truly miraculous forms of life—some can create massive networks of connected mushroom colonies that span for miles, form into complex geometric shapes, or glow in the dark. Most disturbingly however is ophiocordyceps unilateralis, a parasitic fungus that takes over insects that host it. Join us in considering how such a creature might look in medieval fantasy with the Fungal Host template, including three varieties (cosmic entity, cultivator fungus, and magical experiment) and an example of the mechanics at work with the CR 4 infected owlbear! Designed by the fun guy Peter Martin, illustrated by Xanditz.
  • 370. Enchanted Trinkets: Exposed True Names. Most powerful otherworldly beings rightfully guard their true names, for any mortal that learns it gains power over them. Usually those brave and foolhardy enough to discover an outsider’s true name keep this stolen power for themselves—but some choose to go public instead. These unfortunate outsiders are summoned almost constantly, and their cosmic power is diluted among the countless mortals that purchase their names from street vendors and curio shops. This elevated Enchanted Trinkets article is the clever design of Andrew Engelbrite, illustrated by Guilherme Sommermeyer.
 

log in or register to remove this ad

Mike Myler

Mike Myler

Related Articles

Remove ads

Remove ads

Top