D&D 5E EN5ider #421 - Prankster's Spellbook

It may seem like today's EN5ider is a bit of a joke but we assure you it isn't. Well, maybe it is. A little bit.

It may seem like today's EN5ider is a bit of a joke but we assure you it isn't. Well, maybe it is. A little bit.

en5ider 421 snapshot.JPG

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Lately on EN5ider:
  • 421. Prankster's Spellbook. Searing flames from arcane explosions, sizzling acid conjured in the air, powerful servants drawn forth through dimensions—it's almost as if mages were obsessed with destruction, but that doesn't have to be the case! Consider instead learning magic from the positively amazing, particularly erstwhile, assuredly jocular Prankster's Spellbook. Next time instead of popping off a fireball send a fauxerball at your enemies, repel an attacker with a quick jumpscare, or turn the tables in a fight with some phantasmal embarrassment. Whether you mean to find something new, ingenious, or entertaining, you are certain to get what you're looking for in this collection of a dozen humorous spells! Deceptively designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 420. Masterclass Codex. Inside you'll see classes from throughout the Patreon's archive—alchemist, bloodweaver, gemini, occultist, tinkerer, and 11 others—with extra development, improvements, and revisions based on reviews and your comments!
  • 419. Parasitic Weapons. Sometimes a weapon is more than a weapon. This selection of 6 unique magic items are not like the usual sentient sword or talking shield however, and for as much as the adventurer's wielding these weapons rely upon them, so too do the weapons rely upon their wielders. Each is a parasite that can be fed to be empowered, offering the brave few willing to sacrifice a little something incredible gifts in return. Dependently designed by Tyler Omichinski, illustrated by Indi Martin.
  • 418. Tip of the Tongue: Part One. It's the nature of some ideas to be dangerous, yet there exists knowledge that can be truly cataclysmic without the need for impetus—all that it requires is to be known. This adventure for 4–5 PCs of 7th–8th level is centered around one such idea, a thought that yearns to be given terrible form and entices those dedicated to the virtuous pursuit of knowledge to ignorantly help in its apocalyptic endeavor. This part of the module includes the first chapter and information about Bellek (the City of Scholars), the Spire of Knowledge, city guard (CR 4), and book guardian (CR 8). Written and designed by Christopher Kugler and Mike Myler, illustrated by Gennifer Bone.
  • 417. Mini-Adventure: Night in the Library. The adventurers are approached by the chief librarian of the city’s university who explains that several important books have vanished, and that theft is suspected. Rather than admit that they have been lax in their duties, the librarians ask the party to investigate the losses. Examining the area reveals tunnels dug into the building and the PCs soon discover that the culprits are an altogether different sort than typical thieves! This mini-adventure for 4 adventurers of 5th–6th level was diligently designed by Anthony Pryor, illustrated by Rafael Benjamin, and features cartography by Dyson Logos.
 

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Mike Myler

Mike Myler

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