D&D 5E EN5ider #456 - Intriguing Organizations: The Vultures

Today EN5ider brings another solution to your adventuring woes! When there are simply too many enemy swords left on the battlefield or the treasure of the dungeon is too large to carry to town, the Vultures are the crew to hire to handle the grunt work. You'll be amazed at the suite of services they have to offer.

Today EN5ider brings another solution to your adventuring woes! When there are simply too many enemy swords left on the battlefield or the treasure of the dungeon is too large to carry to town, the Vultures are the crew to hire to handle the grunt work. You'll be amazed at the suite of services they have to offer.

en5ider 456 snapshot.JPG
⚔️ Free Articles including a complete adventure, a sidequest adventure, a very silly and maybe familiar adventure, and the smart-fighting savant character class!
🐉 Join EN5ider for Immediate Archival Access: Pay as little as $3 each month to become a member and get instant access to the library of 450+ articles at no extra charge!

Lately on EN5ider:
  • 456. Intriguing Organizations: The Vultures. Adventuring can be a messy business and when there's a lot of loot to deal with—the armaments of a wight queen's many skeletal soldiers, the silver bullion of a dragon's hoard, and the like—the logistics of turning a profit can be a hassle. Or the party can hire the Vultures to take care of it all for just a small percentage! These professionals are happy to handle whatever salvage is thrown at them no matter how bloody or gruesome the task may be. In fact they're quite comfortable with grim gigs. Maybe too comfortable. Discreetly designed by Peter Martin, illustrated by Deanna Roberds.
  • 455. Spells of the Holy Mission. It is often the nature of a divine spellcaster (clerics especially) to seek truths of one kind or another, to be the divine and moral compass for others that lack their wisdom. It is for these spellcasters that magic such as conscience exists (to force an evil foe to see the wickedness in their ways, at least for a while), though even an arcane investigator has use for final moment or speak easy, and every adventurer is sure to find something to like in this collection of a dozen new spells! Divinely designed by Elizabeth Orchard, illustrated by Xanditz.
  • 454. Adventure: Burning Bitterpeak. A panicked child bursts down onto the path with a pair of modestly dressed adults chasing after saying, “there you are Audrey, we was looking for ya’, come on home with your Ma’ and Pa’ now.” Their words sound hollow, coming out of their mouths stilted and as though arranged by someone unfamiliar with language. The little girl backs away while uttering, "it ain't them—they’re just wearing skins,” and as she speaks the words the things disguised as her parent reveal what they truly are! Burning Bitterpeak is a complete horror-themed adventure for 3–6 PCs of 5th–6th level that takes them up into the mountain mining town of Bitterpeak as it suffers the effects of curses half-earned and half-inflicted. They’ll have to figure out what’s befallen the folk here while fighting back what they’ve unleashed and what they’ve become. Bitterpeak is burning—can the party extinguish the fire at the heart of the mountain, or will they just be another burnt offering? Diabolically designed and mapped by Andrew Engelbrite, illustrated by Ellis Goodson.
  • 453. Enchanted Trinkets: Eldritch Items. We are thrilled to present to you 20 of the most flavorful, unique enchanted trinkets we've seen since the series started years ago! These run the gamut from the humble chicken icon to the not at all unsettling rapier of many eyes or very trendy tentacle tattoo, though no matter the type of game you're running you will absolutely find at least a few of these magic items (if not more!) are well-suited to play a part. Discerningly designed by Sarah Breyfogle, illustrated by Phil Stone.
  • 452. Dangerous Scenarios: Abode of Unending Comfort. It's common for mages to instill a bit of magic into their homes—it's far easier to study and make the most of one's arcane talents when daily chores are taken care of by an enchanted broom or some empowered cutlery—but what happens when they shuffle off the mortal coil? What if they've really enchanted that wizard tower? Mische was one such enchanter, filling her home with a host of animated objects and artificial pets that haven't stopped at their tasks since she passed away. Now whoever happens upon her cozy mansion is at the mercy of her untended magic, kept as hosts against their will! This dangerous scenario for 3–5 PCs of 3rd level was dutifully designed by Charlie Brooks, illustrated by Xanditz, and featuring the cartography of Dyson Logos.
 

log in or register to remove this ad

Mike Myler

Mike Myler

wellis

Explorer
The Vultures remind me of the Guild of Scavengers from Solasta, who clean out whatever you leave behind, and then possibly sell it to you.
 
Last edited:

Mike Myler

Have you been to LevelUp5E.com yet?
The Vultures remind me of the Guild of Scavengers from Solasta, who clean ojt whatever you leave behind, and then possibly sell it to you.
Look no further fine adventurer for that is all they are—humble scavengers and salvagers who definitely are not doing anything unsavory in the slightest. No sirree, just here to clean up. ;)
 

wellis

Explorer
From the description on them, it makes me imagine they make old dungeons clean, neat, and livable again. :D

Like they go in and scrub the place clean with mops and such (of more than just evidence) :D

Perfect new potential "housing."
 

Related Articles

Remove ads

Remove ads

Top