D&D 5E EN5ider #514 - Dangerous Scenarios: Six Guardians of Scythrax

Thieves that operate alone are doomed in the Tomb of Scythrax—only with allies can anyone best its six deadly guardians!

Many have died trying to take riches from the Tomb of Scythrax, realizing too late that its six guardians are more than capable of felling a single plunderer—indeed they can only be overcome through cooperation! While a thief is critical to surviving the trials of this dungeon, only those with steadfast and competent allies have any chance of making it back out alive. Deviously designed by Rachel Williamson, illustrated by Júlio Rocha, and featuring the cartography of Dyson Logos.



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  • 514. Dangerous Scenarios: Six Guardians of Scythrax. Many have died trying to take riches from the Tomb of Scythrax, realizing too late that its six guardians are more than capable of felling a single plunderer—indeed they can only be overcome through cooperation! While a thief is critical to surviving the trials of this dungeon, only those with steadfast and competent allies have any chance of making it back out alive. Deviously designed by Rachel Williamson, illustrated by Júlio Rocha, and featuring the cartography of Dyson Logos.
  • 513. Enchanted Trinkets: Creative Canvases. The next time your adventuring needs require a bit of enchanted help consider turning to the arts for an innovative solution! Briefly overwhelm a foe with swarms from an artling kit, distract with a deck of renditions, leave behind subtle directions via the dwarven runesign box, and generally impress your fellow adventurers with your creative uses of the 8 enchanted trinkets in this article. Daringly designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 512. Monstrous Menagerie: Tree Trio. Treants can be as diverse as their rooted kin throughout the forest and should provide as fun of an encounter as any beast. Consider throwing an ashen pine (CR 9) at adventurers, surprising them with a needled giant that's overcome the touch of flame. The hagedoorn (CR 9) is a subtler foe and harder still to completely subdue, and though slightly weaker the wreant's (CR 8) sorrowful assault is something few parties will easily forget. Deciduously designed by Marc Kenobi, illustrated by Júlio Rocha.
  • 511. Puzzle: Interplanar Delicatessen. Too often two essential things are skipped over amidst the excitement of dungeon delving: eating and puzzles. The Interplanar Delicatessen offers a delightful solution to both these quandaries. Sure the adventurers are deadly, but are they canny and hardy enough to finish a plate of eyes-cargo, the pudding flambé, floating cubes, crystals, AND the surprise final course?! Deliciously designed by Andrew Engelbrite, illustrated by Júlio Rocha.
  • 510. Adventure: Horror on the Lysymachus. A brutal murder has occurred on a small merchant ship in mid-ocean. The party uncovers not only evidence of unnatural violence but an unwelcome and unseen presence aboard the ship as well—now they must deal with both the mysterious killer and an increasingly hostile crew! While the adventure is set in the world of Elissar, it takes place mostly at sea so is easily transferred to any campaign. Diabolically designed by Anthony Pryor for 4–5 PCs of 3rd–5th level, illustrated by Júlio Rocha, featuring cartography by Umut Comak.
 

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Mike Myler

Mike Myler







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