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Enberoth: Industrial Era D&D (5e) (V0.1). Looking for feedback/editors!
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<blockquote data-quote="Oofta" data-source="post: 7031513" data-attributes="member: 6801845"><p>Finally made some time to look at this. It's interesting because I've been toying with similar ideas, although I haven't gotten very far yet. I agree with what blue stated, and had a few additions.</p><p></p><p><strong>Classes</strong></p><p>Paladins don't get firearms? Is this a thematic choice? At the very least I would think there should be an oath - Lawgiver or similar - that would grant it.</p><p></p><p>I assume Monster hunter is unfinished?</p><p></p><p>What's the logic of giving sorcerers pistols?</p><p></p><p><strong>Backgrounds</strong></p><p>Generally speaking I wouldn't give a background a mechanical benefit like you did with Medic.</p><p></p><p><strong>Feats</strong></p><p>A lot of your feats have +1 to hit and start feeling like a feat tax. Especially the feats for firearms since they're already superior. I can kind of seeing giving a bonus to people with "old school" weapons, firearms not so much.</p><p></p><p>Hard Target: this feat feels ... underwhelming. Maybe it's just me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Marksman: I probably wouldn't allow Marksman with shotguns. Firing a shotgun is different from a rifle or pistol, it's more "point and click".</p><p></p><p>Overdraw: ok, this is my personal prejudice but I really dislike the -5 for +10 feats and while this is probably better balanced than sharpshooter (which also ignores cover), at higher levels taking -6 for +18 damage is huge. That, and can you stack this with sharpshooter to get +28 damage against your low AC creatures?</p><p></p><p><strong>Equipment</strong></p><p>The +1 to hit with firearms vs different armor types feels finicky. I understand what you're trying to get at, I'm just not sure it's worth the extra overhead. Also, how do you handle someone with rings of protection or similar that add to AC? What about barbarians?</p><p></p><p>Not sure I agree with your reloading instead of moving. To me reloading is, and should be, a pretty significant disadvantage. Having to take a feat (special training) to reload as a bonus action seems like a fair balance.</p><p></p><p>Not sure on the scatter shot - I think blue mentioned this as well. If it's cone, consider slightly lower damage and a reflex save. I would personally consider a sawed off shotgun instead of the scatter pistol.</p><p></p><p>Can you shoot both barrels of a double barrel shotgun for double damage?</p><p></p><p>A note about flintlock pistols - they were often used as clubs. Probably just trivia, but it would be a reason to use them.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7031513, member: 6801845"] Finally made some time to look at this. It's interesting because I've been toying with similar ideas, although I haven't gotten very far yet. I agree with what blue stated, and had a few additions. [B]Classes[/B] Paladins don't get firearms? Is this a thematic choice? At the very least I would think there should be an oath - Lawgiver or similar - that would grant it. I assume Monster hunter is unfinished? What's the logic of giving sorcerers pistols? [B]Backgrounds[/B] Generally speaking I wouldn't give a background a mechanical benefit like you did with Medic. [B]Feats[/B] A lot of your feats have +1 to hit and start feeling like a feat tax. Especially the feats for firearms since they're already superior. I can kind of seeing giving a bonus to people with "old school" weapons, firearms not so much. Hard Target: this feat feels ... underwhelming. Maybe it's just me. :) Marksman: I probably wouldn't allow Marksman with shotguns. Firing a shotgun is different from a rifle or pistol, it's more "point and click". Overdraw: ok, this is my personal prejudice but I really dislike the -5 for +10 feats and while this is probably better balanced than sharpshooter (which also ignores cover), at higher levels taking -6 for +18 damage is huge. That, and can you stack this with sharpshooter to get +28 damage against your low AC creatures? [B]Equipment[/B] The +1 to hit with firearms vs different armor types feels finicky. I understand what you're trying to get at, I'm just not sure it's worth the extra overhead. Also, how do you handle someone with rings of protection or similar that add to AC? What about barbarians? Not sure I agree with your reloading instead of moving. To me reloading is, and should be, a pretty significant disadvantage. Having to take a feat (special training) to reload as a bonus action seems like a fair balance. Not sure on the scatter shot - I think blue mentioned this as well. If it's cone, consider slightly lower damage and a reflex save. I would personally consider a sawed off shotgun instead of the scatter pistol. Can you shoot both barrels of a double barrel shotgun for double damage? A note about flintlock pistols - they were often used as clubs. Probably just trivia, but it would be a reason to use them. [/QUOTE]
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