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Enberoth: Industrial Era D&D (5e) (V0.1). Looking for feedback/editors!
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<blockquote data-quote="Oofta" data-source="post: 7032086" data-attributes="member: 6801845"><p>I have used pistols, rifles and shotguns. I'm probably just prejudiced because I always used shotguns for moving targets (clay pigeons) and pistols/rifles for stationary. Many an aluminum can felt my wrath in my youth. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I just see the not moving giving an advantage in longer range sniping type situations. </p><p></p><p></p><p>It may be somewhat more realistic. I'm not sure i agree and I simply don't think it's worth the headache. It feels like "don't bother using anything other than firearms". Oh, and the question about the ring was how it would work when someone has armor <em>and</em> magical protection. I would simply assume that armor has been reinforced to withstand the ammunition of the day.</p><p></p><p>Besides, D&D isn't overly concerned with realism. A sword would not be very effective against plate armor, hammers and maces were much more effective. Yet we don't have anything that models that aspect.</p><p></p><p></p><p></p><p>I missed the "two barrels".</p><p></p><p>I guess the real issue I have is that</p><ol> <li data-xf-list-type="ol">Your scatter gun pistol would kick like a mule, especially since it uses 12 gauge (I think there are pistols that shoot 410 shells). I'm not overly concerned about realism, but even a sawed off shotgun would be a handful. Maybe it should have a strength requirement?</li> <li data-xf-list-type="ol">The "scatter" just doesn't feel quite right. Maybe it should get rid of the penalty for shooting someone up close? Do normal damage up to 10 feet and then allow you to target two adjacent creatures for half damage?</li> </ol><p></p><p>In any case, if I didn't say it before it looks like you've put a lot of thought into this. Good job.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7032086, member: 6801845"] I have used pistols, rifles and shotguns. I'm probably just prejudiced because I always used shotguns for moving targets (clay pigeons) and pistols/rifles for stationary. Many an aluminum can felt my wrath in my youth. :) I just see the not moving giving an advantage in longer range sniping type situations. It may be somewhat more realistic. I'm not sure i agree and I simply don't think it's worth the headache. It feels like "don't bother using anything other than firearms". Oh, and the question about the ring was how it would work when someone has armor [I]and[/I] magical protection. I would simply assume that armor has been reinforced to withstand the ammunition of the day. Besides, D&D isn't overly concerned with realism. A sword would not be very effective against plate armor, hammers and maces were much more effective. Yet we don't have anything that models that aspect. I missed the "two barrels". I guess the real issue I have is that [LIST=1] [*]Your scatter gun pistol would kick like a mule, especially since it uses 12 gauge (I think there are pistols that shoot 410 shells). I'm not overly concerned about realism, but even a sawed off shotgun would be a handful. Maybe it should have a strength requirement? [*]The "scatter" just doesn't feel quite right. Maybe it should get rid of the penalty for shooting someone up close? Do normal damage up to 10 feet and then allow you to target two adjacent creatures for half damage? [/LIST] In any case, if I didn't say it before it looks like you've put a lot of thought into this. Good job. [/QUOTE]
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